NaGa DeMon: Day 26
A few more tokens...
The first is for the spirits that will be encountered during a run through a "ghost city"...
The next three token ideas are for objectives that might be encountered...
...first a safe area, or a campsite among the ruins...
...then a key location that might unlock the next part of the scenario...
...or the possibility of some mystic site that could prove significant to the scavengers.
The first is for the spirits that will be encountered during a run through a "ghost city"...
The next three token ideas are for objectives that might be encountered...
...first a safe area, or a campsite among the ruins...
...then a key location that might unlock the next part of the scenario...
...or the possibility of some mystic site that could prove significant to the scavengers.
Finally, I'm looking at the idea of creating a specific range of tokens to represent the fatigue levels of the characters (and power points for those characters who possess such things).
The next post will be a play report for one of the sessions that has been run, including the lessons that have been gained from the experience.
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