Another Design Contest
It's always nice when a new design contest comes up...especially when that design contest has restrictions on it that perfectly match a current project that you're working on.
Tin Ear Game Design Contest
Here are your design constraints, one Large, 8oz tin, 4 1/4in x 3 1/8in x 1in.
Whatever you can fit into the container is allowable as part of the base game.
Jump drives are right out!
You may use any surface of the container to help play or explain your game as well as the materials that you put in the tin.
Your game may be of any sort.
Thematic use of the container is encouraged.
You have till the end of January to complete your entry and post the results here for us all to marvel over.
The rules are subject to change as I just came up with this off the top of my head!
It's always nice when a new design contest comes up...especially when that design contest has restrictions on This would work perfectly with Ghost City Raiders, probably allowing room for around ten characters, ten scenarios, a custom deck of cards, dozens of cardboard counters and a pencil or two.
The tin could be suitably weathered to look like a scavenged item.
This could be a great way to merchandise a hardcopy of the final product (rather than just having pdf printable softcopies).
I wonder what people would pay for a complete game in a package like this?
Tin Ear Game Design Contest
Here are your design constraints, one Large, 8oz tin, 4 1/4in x 3 1/8in x 1in.
Whatever you can fit into the container is allowable as part of the base game.
Jump drives are right out!
You may use any surface of the container to help play or explain your game as well as the materials that you put in the tin.
Your game may be of any sort.
Thematic use of the container is encouraged.
You have till the end of January to complete your entry and post the results here for us all to marvel over.
The rules are subject to change as I just came up with this off the top of my head!
Josh Mannon
It's always nice when a new design contest comes up...especially when that design contest has restrictions on This would work perfectly with Ghost City Raiders, probably allowing room for around ten characters, ten scenarios, a custom deck of cards, dozens of cardboard counters and a pencil or two.
The tin could be suitably weathered to look like a scavenged item.
This could be a great way to merchandise a hardcopy of the final product (rather than just having pdf printable softcopies).
I wonder what people would pay for a complete game in a package like this?
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