Connecting Worldbuilding to System (Part 4)
Is there anything else we need to know about characters within SNAFU, and within the context of this pirate setting? At the simplest level yes, and the first one that comes to mind is one of the thing that SNAFU is all about. Relationships. In the worldbuilding posts, I made some characters and linked them to places, so that feels like a cool thing to make sure stays in the game and can really help tie the rules to the setting, as well as tying the characters into the potential stories. It was also a part of the worldbuilding posts that characters might end up as a blend of cultural backgrounds. With 13 consistent elements to each culture (each has a language, a clothing style, some common virtues they aspire to, some common vices they try to avoid, etc.) Each character would pick two or three cultures that had influenced their upbringing, and with a deck of cards they'd choose a suit of each card rank. It might be a case that a characters starting abilities from each ...