RPGaDay 21&22
21.Charity A loose definition here might be "giving to those in need", and in a TTRPG context it often means sharing the load of the storytelling, or sharing the limelight with someone who might not have been getting their share. I always try to offer these chances to less active players whether I'm the GM or a player. Similarly, where possible, I'll try to set up scenes and actions that not only give other players the opportunity to influence the session, but offer the ability to highlight aspects of their characters that may not have been revealed yet. I want to help facilitate their escapism, to make the game memorable and fun. TTRPGs are not a zero-sum game. If every individual member of the group is having fun, then the group's overall fun increases too. I always want players to come back. 22. Grit The amount of grit in a TTRPG can really influence whether or not certain players will respond to the themes within. Gritty TTRPGs often focus on survival again...