RPGaDay 23&24
23. Fortune Chance, randomness, the whims of things outside our control. One of the key elements in many TTRPGs is the way it brings random fortune into the game. There was a lot of talk about "fortune at the end" or "fortune in the middle" back at The Forge, I even remember some folks proposing an idea of "fortune at the beginning", but what does this all mean. Like a lot of my posts, I'm going to paraphrase based on memory as I describe this, and probably modify the original intentions to mesh with my current thoughts about game sessions. "Fortune at the end" reflects a system where players state their intentions for the upcoming events, perhaps focusing on their characters actions or some other element of the narrative, then they declare everything that will modify the potential outcome in some way. Beneficial factors, problematic ones, positive outcomes, negative results, then the cards are drawn, dice are rolled, tea-leaves are read, ...