RPGaDay 27&28
27. Hunger The first thing to come to mind with this prompt is naturally the systems that have evolved in Vampire the Masquerade. The first version that continued from the first incarnations of the game through to the 20th Anniversary Edition (which I still think was the climax of the line) had a point pool system. You'd drink blood to fill up the pool, while waking up, healing and using certain powers would deplete the pool. It was a nice balancing mechanism that really fit well with the genre being emulated, but still had an easily understood way that it functioned in play. The newer incarnations of the system have a diue that is rolled instead of a pool that is gradually refilled and depleted. It makes things a bit more dramatic because you don't know if your character is going to become more ravenous when you use a power, or if they're going to remain stable at this stage. The downside here is that it strips a little more agency away from the player, they don't ha...