RPGaDay 25&26
....some kind of viral infection has taken me down over the last couple of days, so this should have been posted 2 days ago. Sorry 25. Familiarity One of the things I love about being familiar with a bunch of different games is being able to bring across fun game mechanics from one system and use them to tailor the session experience in another. I also love it when different players in a group are familiar with different elements of play, and various members of the group can become the default experts for specific subsystems. This was really apparent in the old LARP campaigns I was a part of (and often ran). There was simply too mush happening for one person to handle, so sub-GMs became necessary, each being familiar with the stuff they knew best... one handled the gods, one handled trade, one handled the town guard, etc... I've seen a few smaller scale tabletop games split GM duties in similar ways, but I haven't necessarily experienced this done successfully in a more intima...