Posts

Open Source TTRPG Resources

Image
 I love a good list of resource links, and this list from ThoughtPunks certainly fits that criteria. Open Source TTRPG Resources  (I'd recommend a few of the other posts in the series too) I've been meaning to do something like this for a while, but when someone else puts in the legwork, I'm more than happy to direct folks to something that looks good. Here we've got a range of license types, SRDs, open source games, ranges of images and sound archives, pretty much everything. It's certainly not an exhaustive list, I've read through quite a few SRDs that aren't included here, but it's a great start and there's plenty of stuff in these lists that I haven't seen and will need to go digging through myself.  Anyway, enough from me, go over and take a look.  

We're Live (or even more so)

Image
I've managed to get the back end of DriveThruRPG working again, so I've just put up the first 4 books for Sceletus, both individually and as the  Sceletus Starter Bundle . This has included generating up a banner to get some more traction and a bit more attention for the product.   Let's see how things go. The last time I thought I had a game this good, it was Shattered Heroes (and I'm still not sure if we're legally allowed to talk about that).  

Sceletus Opening Booklets Completed

Image
Sceletus was initially meant to be released with 4 books. The first was the core rules for the players, the second was the supplemental rules for someone who was running a game. Two extra booklets were intended to be released with those first two. Now Erin and I have finally completed them to a point where we are happy with the results, and they've finally been completed and are available for sale over on Itch. Orders of the Bones The Grey and the Green The "Orders of the Bones" booklet provides details on some factions that might provide help or hindrance to the players as their tell the stories of their animated dead characters. The booklet entitled "The Grey and the Green" is all about a mysterious fungal hive-mind entity that threatens to wipe out everything the characters know.     These additional booklets haven't seen any sales yet. I thought about putting them up for sale on the Vulpinoid Studios shopfront at DrivethruRPG in addition to Erin's It...

Mini Games

Image
I'm thinking of writing up a bunch of mini games. I did it a few years ago, focusing on the Pocketmod format. I might go back to that, but then again, I might use Erin's " Trifold Manifesto " format. I really should be focusing on finishing off my SNAFU stuff... and really shouldn't be starting something new, but need a palette cleanser in my design work at the moment, and getting some simple games out of the way might get me back into the frame of mind to start things again.    

Perfect is the enemy of good

Image
Ever since I was first introduced to the concept of perfect being the enemy of good. I've been a fan of it. That doesn't mea that I've been able to internalise it, but I have been able to see it as symbolic of the struggles I've often had.  The two game projects Walkabout and Familiar have definitely been framed by this idea. However, I'm  not sure if this is for the better or the worse. I could have released both of these games years ago, but they would not have been games I'd have been happy with.I probably could have released them months ago, and they'd have been better, but certainly not what I'd had in mind as a "perfect" interpretation of my vision for them. The games are closer now that they've ever been, but I have to wonder if they'd still meet my expectations. Should I just release what I've got?...or should I keep refining?? Will the refinement ever end? Illustration by Erin Gumiho  

Updates Autumn 2026

Image
It's been a busy month outside of the blog, but it has regularly been the case that I've had over 1000 daily visitors here (sometimes 1500+, occasionally 2000+).  Three things have happened this month that are newsworthy.  I've managed to get back in contact with Sasha Morgan, and this will allow a few more images for the SNAFU projects (the "Cookbook", the. "SRD", "Familiar", and "Walkabout"). I know I mentioned that in the last post, but a few more images have arrived and I'll be happy to share them soon.    My design protege, Erin, has received her first payment for a game on Itch. She has been making monthly games for about a year, offering them as free downloads. However, it looks like someone decided not to just download a game for free an has actually purchased it for the suggested $2 price. It may not be much, but I remember when I sold my first game about 30 years ago, and the warm fuzzy feeling of knowing I'd done so...

Work from collaborators

Image
A few months ago, I showed Erin how I'd been doing some images to get an effect that looked like  etching or a woodcut. In the last couple of days, she's been working through a few pictures of her own. These will probably end up being used as a part of the Inquisitrix game that I've basically handed over to her. She's got some good ideas, and if she's happy to run with them, then I'm happy to let her. At the moment she's got more traction on Itch through her online presence there , ad I'm more than happy to support a designer who is enthusiastic.  Anyway, here's what she's been working on... I've also been getting a trickle of images coming through Sasha Morgan, from one of my old collaborators in the "Beneath the Glass and Steel" zine. They've been developing some interesting grungy pieces that will probably end up being included in the Walkabout game, and the SNAFU documentation that goes with it.