Posts

Variant RPGaDay - 19, 20, and 21

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Once again, I'm running behind on my posts, and I've even done a couple of posts on other topics while I've been procrastinating on this one. Batch 7 (Blades in the Dark)   I've been meaning to play this, I bought the book a couple of years back but just haven't managed to get it to the table yet. That means a lot of my ideas here aren't as grounded in play as they are for a lot of my other ideas for other games. I've got the idea here for a rival crew of characters who might be running in the streets against the protagonists of this story. Everything in Blades in the Dark seems to be drearry and gritty,  Associates – Desire – Works Hard ( Spider : A criminal mastermind and planner who orchestrates scores from the shadows and manipulates factions. ) The nominal leader of the group is Jacques d'Argent. He spent a few years studying at the college to  become a doctor, but things became difficult when there was a shortage of cadaver supplies to practice ...

Reactions to posts I've seen

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 I seem to have found myself in some good places on various social media platforms. I'm seeing lots of folks promoting innovation in game design, and plenty of thought provoking questions being raised. I've developed a range of games in different sizes over the years. From games on business cards or single sheets of paper, through to books with a hundred or more pages. or even collections of booklets with hundreds of pages between them. The "What is a TTRPG?" section has almost always been the first section to go when I'vr needed to reduce the page count or make room for other parts of the game. Typically when I have decided to keep this section intact, it's not been because I have assumed that my game will be a player's first exposure to the hobby of TTRPGs, after all most of my games are sold through online marketplaces amidst thousands of similar games, instead I include it to show a point of difference between the way my games might operate, and other ...

2.5 Million Views

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As I write this, I'm sitting on 2501069 views for the blog, and I've been getting a steady average of 2000 to 3000 views per day. The numbers have really skyrocketed this year, however I'm not sure if this is people actually reading, or if it's AI trawlers digging through my pages for data.  There was a weird anomaly month in September last year, and I thought things would generally drop back to the regular schedule after that point, but things have actually been improving. I don't know if I should read more in to this. But it's nice to think that regardless of whether it's humans or bots, my writings are going to have an influence out there in the world.

Variant RPGaDay - 16, 17, and 18

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I've had a couple of these batches of NPCs where I've just instantly thought of a game that would work. However for a few of them (like today's), I just couldn't think of games where there are distinct character archetypes that could be tweaked into the prompts. SO I guess I'm going to have to go with a few open systems, and see how they might work for the sequence. Today we're going with the alternate hidden history game of " Cold City ", where the Allied forces are cleaning up the mess left by Nazi occult experiments at the tail end of World War 2. The couple of times I've played it have been fun, but I do admit that I tweaked the system somewhat dramatically the second time I ran it. ( Maps ) Everything in Cold City revolves around how characters relate to one another, so today's prompts of "Associates" works well. Batch 6 (Cold City) Associates – Composure – Full of Woe Here I'm thinking of a member of the French resistance ...