Digging into the Three-Way Tension
The above picture is from the SNAFU cookbook, which is full of symbols describing various parts of play and how they interact with one another to create the experience of a TTRPG session. The last post generated a bit os discussion on the socials (but not here, so I can't really archive what's been said without extensive cutting, pasting, and screenshots), so it's time to delve a bit deeper into the way I understand TTRPGs to work. Remember that this is my observations, archived and written down, your mileage may vary. Crystallisation for Vcetor Theory and the 3-Way Tension model occurred during a BBQ I cooked for three Norwegians in my home at the time in southwestern Sydney. The meal I cooked was kangaroo and salad, the guests were Matthijs Holter (designer of Archipelago , here's his itch page ), Ole Peder Giæver (designer of Itras By ) and I want to say the last visitor was Martin Bull Gudmundsen (co-designer of Itras By). I think it was...