The flavours of Tension in the 3-way model (Part 1)
(If recent days are anything to go by, this post is going to be generally viewed by a few people, maybe discussed a bit...but lose traction pretty quickly.. then in 10 to 1t5 years, it'll suddenly be popular. Maybe the ideas in it will be announced by someone who happens to be the indie darlig of the scene in the mid to late 2030s, and I'll say things like "I was saying this years ago"... anyway, here goes.) If you're still with me in this description of how I see the mechanisms at play in a TTRPG session, you'll accept the ideas that there are three different forces at play, and there are three different types of session those forces will be looking for. Two of the forces are personified by the participants in the session, the GM/Narrator, and the Players, while the third force is embodied by the rules being used as a framework for the session. Each of these pulls on the others, and it's the interplay of the ways that they pull that makes (or breaks) a se...