Why create a "cookbook"?
There has often been a debate between "Rules and Written" (RAW) and "Rules as Intended" (RAI). The debate goes back to the earliest days of gaming, and can probably be traced back to the concepts of rules versus rulings. I've indicated a number of times over the years that I'm not a big fan of systems that build convoluted sets of mechanics that detail different ways of resolving different types of task. I prefer an overall system that will basically approximate everything, and keep the complexity of the game to a manageable level. I know it's not as "realistic", but what is "realism" in a session of fantasy escapism anyway. The post above prompted my thoughts on this. It's kind of the reason why I'm developing the "SNAFU Cookbook". Cortex had its "Hacker's Guide", showing ways you could adapt the system for various purposes. A lot of this comes down to issues I've discussed many times here on the...