Echoes of Magic
A lot of my thoughts about the SNAFU magic system can be traced back to the work I did back in NaGaDeMon 2019 when I worked on SNAFU and the Familiar games concepts initially. I can see posts that go back to the earlier versions of the word system , posts that already seem to address some of the conduit issues that I'm having , even the bit where I pulled Connection/Conduit/Capacity from the Ukiyo Zoshi work of the 1990s. I've been stomping in this space for a while, and I guess this is half the reason why I keep this blog going. Sure, I'm getting thousands of views every day, and I don't think all of them can be bots (even if I rarely get comments), but having an archive of twenty years of game design ideas, theories and observations I can look back on has been really useful at times. My quick scans over these old posts (they don't feel old, but after 7 years they certainly don't count as recent posts any more) shows that I've had some changes in thought ...