RPGaDay 11&12
11. Tact My first thoughts here relate to the high school gaming club that I ran for a few years. Tact is one of the most important lessons that we were teaching our students through the club, especially with regard to respecting each others communication with the group, allowing people the chance to say their words, and trying to push the story forward in ways that will not cause problems for the other players (even though the ramifications of those words might cause problems for the characters within the liminal space of the game). A lot of the students who were drawn to the club were often lacking in tact, and my decades of experience running games at conventions and in various home groups tend to suggest that this can be a widespread issue across the hobby. Is this simply because TTRPGs tend to attract neurodivergent folk? This is probably a stereotype...but stereotypes exist for a reason. I'm trying to be tactful in what I'm typing here... 12. Loss Tragic backstories are...