Images of the Three-Way Tension (Part 1)
The last bit of this descriptive stage for the three-way tension theory pulls the concept into a more graphical format so that readers can observe the concept from a visual perspective. I'm doing this because I'm more of a graphical/visual thinker, and because sometime text can be a bit dry. Let's look at what we've discussed so far... The whole things fits onto a triangular grid. We can probably break down the types of games into that grid. Of course there's going to be debates over the labelling of the types of games, because if there's one thing we always debate about in game design circles, it's terminology, but bear with me for the moment... GM/Narrators (I really should find a better single-word descriptor here) may aim to facilitate a game, tell a story with their players, provide an immersive setting experience, or some combination of the three. Players may be looking to complete the session by winning it (or at least ending up with characters in ...