The flavours of Tension in the 3-way model (Part 2)
The last post broke down the various stereotypical tensions between a GM/Narrator and their players. However, the players are not a monolithic block who all want the same thing from their session experience. There will often be tensions between players who have different requirements or who are aiming toward different session experiences. A session will often (but not always) work smoothly when the entire group is after the same type of thing. If everyone has a Narrativist aim, they'll all be working toward producing a tale and exploring the unfolding story as they follow character goals as they work toward a logical and satisfying conclusion, or just generally meander with no particular goal or direction to see where things might head (working out a narratively satisfying tale from the events of the session later). The biggest tensions here will come from interpretations of how goals might come into conflict. If everyone has a Gamist aim, there will generally be a friendly (or no...