Connecting worldbuilding to system (Part 1)
12 years ago, I did a worldbuilding sequence of posts. It started here , then continued on for almost 30 posts. I'd never really got the chance to run games in this setting, because it wasn't long after this that I really began focusing on my studies to become a teacher. The setting was a late renaissance/steampunk/pirate affair. You could go back and read the posts, I still think they're kind of cool, otherwise I wouldn't be revisiting them. However, I'll be referencing them while I write this current series. The point to this series is seeing whether it's feasible to adapt my SNAFU system to this setting. I've been working on the SNAFU Cookbook, and a part of that includes showing how the system can be adapted to different types of settings, so this is a trial run. The system requires a few cultures, a few occupations, and a few other methods that can used to both differentiate characters and link them into the kinds of potential storylines we envision ...