Variant RPGaDay - 16, 17, and 18
I've had a couple of these batches of NPCs where I've just instantly thought of a game that would work. However for a few of them (like today's), I just couldn't think of games where there are distinct character archetypes that could be tweaked into the prompts. SO I guess I'm going to have to go with a few open systems, and see how they might work for the sequence. Today we're going with the alternate hidden history game of " Cold City ", where the Allied forces are cleaning up the mess left by Nazi occult experiments at the tail end of World War 2. The couple of times I've played it have been fun, but I do admit that I tweaked the system somewhat dramatically the second time I ran it. ( Maps ) Everything in Cold City revolves around how characters relate to one another, so today's prompts of "Associates" works well. Batch 6 (Cold City) Associates – Composure – Full of Woe Here I'm thinking of a member of the French resistance ...