Posts

Variant RPGaDay - 22, 23, and 24

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When I first started lining up the games and the NPC ideas that I was going to run with for this series, I was actually looking forward to this one. Werewolf is one of my favourite games, and was actually my gateway into the World of Darkness when I first bought the original slashed paperback first edition in 1992. Batch 8 - Werewolf the Apocalypse Werewolf was one of the fiurst games I had encountered that used the cultures of the real world to flavour it's characters... Celts, Russians, Greek Myth, Native Anerican, and others...while a lot of that cultural referencing seems a bit trite now, some have claimed appropriative, even ethnophobic or racist, it made solid attempts for the time and those early steps led to more nuanced portrayals that couldn't have come without it. I still love the game and would love to make a revised version, rather than what we seem to be getting from the new publishers. The old versions of the game, and especially the variant breed books depicting...

Variant RPGaDay - 19, 20, and 21

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Once again, I'm running behind on my posts, and I've even done a couple of posts on other topics while I've been procrastinating on this one. Batch 7 (Blades in the Dark)   I've been meaning to play this, I bought the book a couple of years back but just haven't managed to get it to the table yet. That means a lot of my ideas here aren't as grounded in play as they are for a lot of my other ideas for other games. I've got the idea here for a rival crew of characters who might be running in the streets against the protagonists of this story. Everything in Blades in the Dark seems to be drearry and gritty,  Associates – Desire – Works Hard ( Spider : A criminal mastermind and planner who orchestrates scores from the shadows and manipulates factions. ) The nominal leader of the group is Jacques d'Argent. He spent a few years studying at the college to  become a doctor, but things became difficult when there was a shortage of cadaver supplies to practice ...

Reactions to posts I've seen

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 I seem to have found myself in some good places on various social media platforms. I'm seeing lots of folks promoting innovation in game design, and plenty of thought provoking questions being raised. I've developed a range of games in different sizes over the years. From games on business cards or single sheets of paper, through to books with a hundred or more pages. or even collections of booklets with hundreds of pages between them. The "What is a TTRPG?" section has almost always been the first section to go when I'vr needed to reduce the page count or make room for other parts of the game. Typically when I have decided to keep this section intact, it's not been because I have assumed that my game will be a player's first exposure to the hobby of TTRPGs, after all most of my games are sold through online marketplaces amidst thousands of similar games, instead I include it to show a point of difference between the way my games might operate, and other ...

2.5 Million Views

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As I write this, I'm sitting on 2501069 views for the blog, and I've been getting a steady average of 2000 to 3000 views per day. The numbers have really skyrocketed this year, however I'm not sure if this is people actually reading, or if it's AI trawlers digging through my pages for data.  There was a weird anomaly month in September last year, and I thought things would generally drop back to the regular schedule after that point, but things have actually been improving. I don't know if I should read more in to this. But it's nice to think that regardless of whether it's humans or bots, my writings are going to have an influence out there in the world.