Designing a Boffer LARP System (Part 18)
One of the first live roleplaying games I took part in occurred at a Sydney gaming convention in 1994. The game was called Shadowkin, it was based on White Wolf’s “World of Darkness”, there were sixty to eighty participants and the area the game occurred in covered the entire outdoor environment of a high school, as well as several of the classrooms to depict specific locations of importance. I was a new player to this campaign, so were half of the other players. There was no real attempt to pull new players into existing stories, everyone was basically left to their own devices unless they knew existing players (who would then hook them into the various stories). I was playing a Werewolf of the urban “Glass Walker” tribe, but the only players I knew had characters who were Vampires. Thus began a very strange story that lasted about four years, culminating in some very strange Lovecraftian and xenomoprhic twists when my Werewolf contracted the “Vicissitude Virus” (from the “Dirty ...