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Showing posts with the label Pathfinder

The same old traps

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I'm not going to say I don't like Pathfinder after last night's session, But the honeymoon period is over. It's not the fault of the game, and the GM has admitted that it's his first time GMing anything, and he is normally a Warhammer miniatures gamer. I made a character for telling stories with, he just wants "dice fest combat". It think there were warning signs in the last game, but they got ramped up in this one. I attempted to go shopping with the character, to buy something from the books in a marketplace that he claimed was as big as a city and stocked everything you could possibly desire. With a courtier-style rogue as my character, I could have purchased twenty sets of clothes to go in the saddlebags of the character's riding gecko but instead I found the "sleeves of many garments" (or something like that), which magically enchant a wearers current garments into any other style of clothes...it seemed appropriate, and for 200 ...

The adventure begins

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I've just finished up an illustration for my character in the new Pathfinder campaign I started during the week. Well, it's not quite finished, but it'll do for the moment. If the game actually goes for more than a couple of weeks (and I finish drawing the other characters in the group), I might come up with a more refined version of the image. At the moment it's looking a bit like a promo shot for a comic book.

Pathfinder

A half orc barbarian with massive intelligence but no formal training in how to apply it (think of him like a pseudo-medieval/fantasy mythbuster who likes to pull things apart and blow things up). A human monk with a penchant for hanging out in bars after recently leaving his order. An elven wizard who focusing on herbalism and alchemy, who has decided to become the core of the region's drug empire (hoping to absorb other existing drug cartels into his ring, or annihilate them) A gnome rogue who can diplomatically persuade and charm almost anyone, after spending almost an entire human lifetime on the high seas as a specialist in the piratical art of the "parlay"...and who rides a combat training giant gecko. That's where we started. Character generation started at 7pm, and used a single copy of the Pathfinder rulebooks between four people (two of whom had never played a tabletop RPG, only computer RPGs...and a first time GM). By the time we had an understand...