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Showing posts with the label Ashvale

Handwritten Games

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When I wrote Catacomb Quest , the aim was to create a pocketmod by literally hand wtiting and illustrating the whole thing on an A3 page, then to reduce this sheet to an A4 page. As an idea, it worked reasonably well, but after writing up half of it I made a mistake, and then there was another mistake made towards the end of the manual illustration part of the process. These were all fixed up in post, using Photoshop, but I basically decided that if I were going to do this kind of thing again, I'd draw up the eight pages of the pocketmod separately, or maybe as 4 double-page spreads. In this current spirit world project, I could re-use spreads that are common across different pocketmods, and if I stuff up a single spread I can just redo it rather than needed to redo the whole pocketmod. Yes, I can just make changes in Photoshop again, but this modular approach feels better for the project. I think it might also be time to finish developing a font from my handwriting too... mayb...

Evocative Names

I think a setting lures people in when it has evocative names associated with it. These names might be places, occupations, people in the setting, specific powers. I remember that the first thing that intrigued me about Rifts (back before it had even hit the shelves), were the names of some of the classes... "Juicer", "Glitterboy", "Psi-Stalker". The orders of Space Marines in Warhammer 40k, and even the creatures they commonly fight against, all have names with an emotional intensity to them. The quirky OSR products that are all trying to outflavour one another with their outlandishness, each naming their locations in ways that highlight the esoterica, the psychadelia, or the grimness of their setting. Hell, even Apocalypse World did it with the short punchy names given to the various playbooks. So, I'm thinking about the twisted new setting for our LARP. It's a fantasy post-apocalypse setting. A savage wasteland of super-tech and magic, where a...