How to Run a Game (Part 3) - Getting everyone on the same page
I mentioned in the previous post that we didn't have the terminology to adequately describe what was happening in games back in the 80s and 90s. We didn't really think we needed it, there were people who were good at running games and there were people who weren't. Some people ran games that meshed with certain groups of players and others just didn't match their running style to the style of the players in their group. If a person running a game had enough tools in their toolkit, they could tailor their style of game to match the players in the group...but then you need to consider whether a person runs a game better because they have more tools at their disposal, or because they are better at using use the tools they've got. Then in the early 2000s came the first real attempt to codify tabletop roleplaying games. This was the web forum known as "The Forge", massively influential in independent gaming circles as certain designers loved the ideas coming ...