Why Contests and NaGaDemon are good
The RPG design community has just come off a run of great contests and is now immersed in NaGaDeMon. I'm not saying that every designer participated in every contest, or that every designer is now struggling through NaGaDeMon to polish up a game, but there were heaps of designers involved in Game Chef, then ThreeForged, then Golden Cobra, and now I'm seeing plenty of people displaying their working processes in NaGaDeMon. Each of these formats is doing something different, each is pushing the envelope in specific ways, and throughout the year other contests pop up now and again each catering to a specific niche of design. I love seeing what other people are producing, the interesting direction that they are trying to push the collective of hobbies that we refer to as "gaming". I also love seeing different people processes at work in the different ways through these exercises. Some people designed openly in Game Chef, Everyone designed privately and secretively ...