How to Run a Game (Part 24) - It's not just me
Facebook post used by permission (written by Jeah-François Vincent) So many of the points I've addressed in this sequence of blog posts are present in the Facebook post...in a bad way. Let's go through a few of them, one by one... The group plays one game. We've already established the three way tension that plays a part on most game sessions. Different games pull on the narrative flow in different ways, and at different ties during the course of play. This can mean that the same group, with the same narrator, can have a very different play experience during a session if they play with one game system compared to another. Honestly, this isn't a totally bad thing, it's just a predictable thing... if you go for too long with the one game system then you end up in a bit of a creative rut, but it also allows everyone a bit more control over the flow of play because they know how and when the game will try to exert an impact. The horror that some players express when reg...