Sourcebooks, Splatbooks, and Expansions
I'm working away on the formatting for my "The Law - Dispatch Guide", which is basically the GM's guide to the game. It includes ideas for how to run a coherent investigation, how to keep things interesting, how to use equipment (and create new pieces of equipment), and a final section on relationship mapping. The book I'll work on after this is an "Agent's Guide", which is basically the player's guide with a description of the Department of Law hierarchy, a few option character variants within that hierarchy (such as SWAT, Internal Affairs, Undercover Agents, PSI-Squad, etc.), maybe a lifepath system to flesh out a character as they are being built, and a few ideas for how games by be run outside the regular shift structure to reflect an Agent's life when they aren't on patrol. Beyond this, I'm thinking of a series of Splatbooks to flesh out the setting, or more accurately provide tools that a group can use to flesh out the setti...