Creating a Game (Part 2) - The Basics
Why create a game? The counter question is "why not?" For most of the duration of this blog's life, the fifth edition of D&D has been the dominant product inthe roleplaying market. It has been the basis of podcasts, it has seen a decent movie come out, it has been the centre of an ecosystem of third party products and has brought tens of thousands , hundreds of thousands , arguably millions of nw players into the hobby. As I said in my last post, D&D (particularly 5th edition) is so ubiquitous that one of the students in my my high school gaming club calls everythig else a homebrew. If I remember the context of his comment correctly, he specifically called Cyberpunk Red a "D&D homebrew". Yeah, screw that. D&D's market share has been a blessing and a curse. There are so many better games out there, and so many players who have left the hobby because D&D has not provided them with the experience they were expecting. There's a few rea...