FUBAR Layout
I'm determined to get a printed version of FUBAR ready before I go back to University, I'm also running a revised version of "Dead and FUBAR'd" at EttinCon at the end of the month. that means I need to start doing some layout work and it also means I need to finalise the text. The original version of FUBAR was deliberately experimental in it's page layout, and I feel the new version needs to be just as artistic, but perhaps a bit more user friendly. There are certain elements of the rules that people have indicated elusive over the years, so I'll have to make sure they are clearly explained with plenty of sidebars and play examples. Luckily that stuff is written up. The new version of the rules will probably blow out from 50 pages to 96, but that's mostly due to extra explanatory text and the inclusion of a setting. I did a series a few years ago where I looked at games I liked, then analysed them based on where certain game elements were place...