Babes and Bitumen
I've been thinking about some alternate ideas lately. It's an annoying habit that I have. When I'm meant to be working on something, I inevitably start thinking about something else. When I tried to create Bunraku nights for the Cyberpunk Revival Contest, my mind spontaneously generated FUBAR as a side project (which has now reached over 1000 downloads)...and now that I should be refining Walkabout, my mind has taken a wild turn into a completely different genre. What would roleplaying be like if it developed from slot cars and model race tracks rather than wargaming with toy soldiers? Instead of stories about dungeon exploration, a game might centre around a big race. Buying gear in town might instead become upgrading a vehicle, and haggling with the thieves guild might become negotiation with corporate sponsors. The intrigue would still be present with different race teams developing animosity toward one another. Relationship maps could be drawn up for the individual memb...