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Showing posts with the label Gencon Oz

EttinCon Summer 2017

#365 Day 14 - A fun game of FUBAR at #EttinCon Summer 2017, #Katoomba #rpg #gaming #tabletop A photo posted by Michael Wenman (@vulpinoid) on Jan 14, 2017 at 4:10am PST I've finally managed to get to another EttinCon. I was at the first one in Winter 2015, missed the Summer and Winter ones in 2016, but managed to reach the Summer 2017 edition. Both times I have attended, I've wanted to participate in some indie gaming goodness, whether that might be of the "storygames", the "OSR", or some other flavour. Both times I've run FUBAR to an enthusiastic group who picked up the game pretty quickly, but didn't get the chance to play anyone else's offerings... actually, at that first EttinCon, I played a few boardgames, but no other RPGs. It was the first EttinCon I've managed to get Leah along to, and the first game convention I've brought her too since GenCon Oz back in 2009. For a game session I had in the back of my mind f...

Impending Gencon Oz 2010

I guess it's time to start thinking about the biggest con of the year in this part of the world. What can I reasonably commit to? What have I already committed to? How does this compare to past years? I'd love to get some more time playing this year, but I honestly can't see that happening. I'd love to really get in contact with the other independent game designers from around the country, and that's definitely an aim I hope to achieve. I'd love to get some better experience with other indie games from around the world beyond merely theory and discussion. I'd love to bring some innovation to the convention, but last year's attempt at that was only moderately successful (so I might have to tone it down a bit). Last year both Leah (my wife) and I offered some suggestions to see what ideas might be worth pursuing. I offered a live interpretation of Gregor Hutton's 3:16 (which met with some excited anticipation), and Leah offered a Serenity/Firefly freef...

Game Design Panels

One of my regrets about Gencon Oz 2009, was the fact that I didn't get to participate in any of the seminars or panels...that was actually one of the things I enjoyed about Gencon Oz 2008. Still it's good to see that there are panels and seminars dedicated to game design running at conventions elsewhere in the world. V-Con Design Panel Now I'm just waiting to see (or hear) some of the information from those Gencon Oz panels that I missed. Hint. Hint. (for those who might be reading...)