Images of the Three Way Tension (Part 2)
Quite some time ago, I was writing about the Vector Theory (wow, that was 16 year ago), describing a perspective on how games are run. It used illustrations like these. I still think there's some value in these ideas, however my current thoughts are less about specific flowchart paths that a story MUST follow, and now my thoughts tend to flow more organically because we can't account for crazy choices that players might make, or every type of action that characters might choose to engage. So everything basically collapses back to the "Simple Path" or "Path of Clouds" in the images above. The point here is that the Three Way Tension doesn't always only to the GNS triangle, the actual essence of the model applies to the specifics of the GM, the Players and the Rules. We can look at this a few ways when considering the dynamics at the table. With each player pulling on the di...