Unbalanced Asymmetry
The grizzled veteran partnered with the new recruit...the master and their apprentice...the immortal wizard, the elf who has lived for centuries, the dwarf only slightly younger, and the hobbits barely out of their adolescence. We've all encountered the stories where characters are not equals, yet it remains the default state of the table that everyone is "equal". I've certainly encountered long term games where characters are killed off, and then any new characters are introduced at base level. I'm similarly aware of campaign play in Ars Magica or Pendragon , where a single story can continue over the turning of decades and generations. But the default is still the "equal" party across most gaming. Personally, I think the potential dynamics of young and old characters offers an added level to a story. I'm thinking of a system where characters start the game at various levels. Those who are young are still filled with dynamism and wonder, t...