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Showing posts with the label Mordheim

Unbalanced Asymmetry

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The grizzled veteran partnered with the new recruit...the master and their apprentice...the immortal wizard, the elf who has lived for centuries, the dwarf only slightly younger, and the hobbits barely out of their adolescence. We've all encountered the stories where characters are not equals, yet it remains the default state of the table that everyone is "equal". I've certainly encountered long term games where characters are killed off, and then any new characters are introduced at base level. I'm similarly aware of campaign play in Ars Magica or Pendragon , where a single story can continue over the turning of decades and  generations. But the default is still the "equal" party across most gaming. Personally, I think the potential dynamics of young and old characters offers an added level to a story. I'm thinking of a system where characters start the game at various levels. Those who are young are still filled with dynamism and wonder, t...

Mordheim Lessons

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Last night, my wife Leah said..."I'm bored, let's play Mordheim tomorrow". So today we did. We dug up the old rulebook, the town criers, the annual ( can you really call it an annual if there was only ever one of them? ), and our assorted print outs that have sat in untouched folders ever since we moved house over two years ago. We've played other miniature games in the meantime, not many, but a few. But Mordheim was the game that hooked Leah into the hobby of lead figures (she still hates plastics with a passion, I dislike them too and we've been put off several games that use plastic figures). Mordheim is a fun game and its design concepts have played a major influence in several of my designs, but it has it's problems. The mechanisms of the game are heavily derived from Warhammer Fantasy Battle. Combat consists of many interconnected rolls...first a roll to hit, then a roll to injure, then a possible roll to save versus that injury, and then ...