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Showing posts with the label Chinese New Year

Random Character Generation

I'm not talking about 3d6 in order. For a game about mutant animals and the melange of spiritual systems that occidental observers blend together as "Chinese mysticism", I'm talking about the idea of rolling some dice to determine time and date of birth and how that specific result might feed back into a character according to elemental and other auspicious means.  Character age: 12 years plus d12 (the exact animal year would depend on the year in which the game is set...the year would also determine one of the elemental affinities of the character) Month of birth: roll a d12 Hour of birth: roll a d12 Day of birth is where things get tricky, because this runs vaguely off a 60 day system with five elements cross referenced to the twelve animal signs. A d60 is relatively easy to simulate, d6 for the tens column, d10 for the units.  I'm thinking that these rolls might offer a range of skill choices according to animal and elemental affinities, and if a c...

New Inspiration

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Someone a few weeks ago was posting about the TMNT and the actual fighting style that turtle mutants might have. Perhaps based on wearing out an opponent because their shell would be pretty much i pervious to hand attacks, able to avoid non-direct gunfire damage, and even be adequately preventative against most bladed and impact weapons. It would be a slow style, waiting for the opponent to wear out, then delivering savage crushing blows or bites. If I'm going to base this game on the conflicts of belief that humans have, and the mutant animals that become caught between the world of mortals and spirits, then it only makes sense that different fighting styles, and event resolution methods might become a part of the system.

Conversion of existing thoughts

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Currently, my 'Other Strangeness' mutant animal game works on a quadrilateral system. Four attributes, four elements, it's actually more Japanese than Chinese. Air is vaguely synonymous with movement at a physical level, and living social interaction at an abstract level. Earth is vaguely synonymous with fortitude and steadfastness at a physical level, and otherworldly spiritual interaction at an abstract level. Fire links to violence and conflict at a physical level, and emotional drive at an abstract level. Water links to calm and focus at a physical level, and deeper knowledge at an abstract level. Void exists at the centre, linking metaphysically to a character's inner enlightenment.  (Yes, it's all a bit L5R, and Musashi...) The problem with switching to a Chinese paradigm is the fact that Air doesn't exist in the five elements, nor does Void. Instead we have Wood and Metal. The other issue is that the Japanese elements are align...

Not Jadeclaw

So, I've had three different people all point me in the direction of JadeClaw, and or the IronClaw version of the rules where the pseudo-Chinese setting seems to be the second iteration of Jadeclaw. If I was just going to write a hack of JadeClaw, then I'd buy a copy of the rules make my little twist on it and then go on my way. But, I've made my opinion on hacks fairly clear over the years. You can have them in your home, or in your provate gaming group, but when you try to tell people it's your own work...that's basically the RPG designer equivalent of fan-fiction. It's lazy writing, it's taking other people's shorthands and ideas, then cobbling them together in some way that you really shouldn't be calling your own. I know that there are many other opinions about fan-fiction being a legitimate artform... but I point you to the fat that '50 Shades of Grey' started out as 'Twilight' fan-fiction and rest my case. If the game I d...

Could be a winner

It looks like the "Chinese New Year" idea might be a good one. I've had a few comments and private posts indicating that it's worth exploring, so now it's a case of determining the best way to continue with it. One of the options I'm looking at involves resurrecting ideas about the mutant animal game, perhaps with characters trying to earn the favour of twelve immortal animal spirits according to the specific traits traditionally associated with these beasts. But that involves getting the mutant animal game finished first, at least to a level where these adventires make sense. Another option would involve scenarios for FUBAR, perhaps a cycle of kung-fu adventures in a mysterious pseudo-Buddhist/Taoist/Confucian legendary realm. That game is certainly in a more ready state. Otherwise maybe a set of dungeons or temples, but trying to make these system agnostic could be tricky. Go the OSR route, and make them generically compatible with some flavour of old ...