How to Run a Game (Part 19) - Dropping the Negatives
I'm probably going to wind up this series soon. I've noticed that in a couple of posts I've started going over the same stuff from slightly different perspectives, and that overlap basically means I've run my course with what I really want to say about this topic. I'll probably top before I hit post number 25. If anyone out these is reading this, and wants me to address something specific about running games, send me a message...make a comment on the blog...or contact me via some other method. I might revisit the topic in a few months, or a few years, you never know. For the moment, let's look at one of the less desirable aspects of running a game...