I had fun doing my “Game Mechanism of the Week” series in 2009, so I’ve decided that I’ll do it again. It’s not that I’ve instantly thought of 52 more mechanisms to look at, but rather that I could do the series better. Maybe do things in a more focused manner; then combine what I’ve developed in Vector Theory in the hope that both concepts will be stronger for it. Where possible I’ll be trying to pull in some new game mechanisms, but I’ll be drawing on some of the previous mechanisms for a more detailed analysis. It’s the kind of things that I was hoping to do the first time around, but this time I have a better perspective, grounding in my own game design theories, and hopefully a better way to explain things. The concept of the “Game Mechanism of the Week” is important to me for a few reasons. It’s my way of understanding the elements that make up games, and the way those elements combine into unique play experiences. Finally, the way I see it, the analysis of game mechanisms ta...