Here's a little something I've been working on as a solo game project for the Solo Game Design Challenge.
I'm trying to leave it pretty self explanatory.
Tell me what you think...
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Anonymous said…
I found it to be an adequate way to pass otherwise boring time.
Sorry I can't share any poems with you. I just imagined the action in my head, without writing down the poems.
The first time I imagined it strait, as presented in the rules. The world of was more Earthdawn, at the end of the Fourth World / beginning of the Fifth World, but there were "spiders" who were the opposite of horrors, who were binding up the last of the magical energies so magic could survive and be reborn in the Sixth World.
The second time I played I imagined they were train lines and the story was along the lines of that old computer game, Gadget.
The third time, for some reason I was thinking of Orhan Pamuk's novel The New Life, so the lines were bus lines all being taken by the same man who was going back in time or existing in 5 places at once and crossing his own path so he could see and write about himself, but it kept causing problems and bus accidents.
I keep losing, meaning I always have to change an earlier move to complete the last move properly. To come up with maps I toss 25 corn kernels onto a small notepad, 10 red and 15 white. Then I might move the portals (red corn) to the outer edge, but not necessarily.
One of these day I'll write up a proper poem and send it to you along with the map.
(I was sure that I had posted this bit earlier, but looking through the posts it seems that I had skipped this entry when transferring the posts from my word processor to the blog...so there may have been a bit of a disconnect earlier. Sorry about that,) I like consistency in my game systems, rather than subsystems here and there each functioning in different ways and slowing the game down as players adjust. But, there are things that are natural and things that are supernatural, so I’ll accept some variation in the mechanisms driving the magic in a system compared to the mechanisms driving the mundane. Much of a character’s development through the spheres of magick is basically an expansion of flavour text and narrative potential. At the lowest levels most spheres can sense the mystical energies associated with them, at higher levels subtle manipulations occur along specific lines, and at higher levels more powerful and more diverse effects may be harnessed. Spheres can...
Ingredients: 7 [Dream (3), Abandon (2), Dragonfly (1), Stillness (1) The illusory dream world inherent in this game echoes Hindu or Buddhist thought, the other ingredients are also distinctly mentioned in the text, with abandon playing a larger role in it's context of whether or not you wish to abandon your dreams. Theme: 6 The game does everything and nothing, it has the potential to engage everyone, if they are able to pass the basic barrier of entry. That barrier is different to the standard gaming barrier, and therefore the game generally fits the criteria of a different audience. The actual game once you get through the barrier drifts back into the freeform play style common to so many minimalist games. Would I Play This?: 6 I'd definitely incorporate this into something else. I'd incorporate it into many things. As it stands, it could so easily work as a metagame attached to numerous other concepts... symbiotic, parasitic... But trying to play it on it's ow...
So, I've probably mentioned already that there are issues that have prevented me from continuing my high school tabletop roleplaying club. As far as I'm aware, there are investigations still ongoing, and I'm not allowed to publicly disclose what's happening. However, I'm also aware that there are a few regular readers of the blog who know exactly what's going on. I've got a half dozen students who ask me on at least a weekly basis to give them updates on the situation, and I know that as soon as the club is ready to go again, it will resume with a bang. In the meantime, I couldn't let this opportunity pass me by. I reached out to the Warhammer Alliance , to get the tools ready to start a new club, or at least expand the potential within the club once it resumes activities. The starter kit had to be sent to a school address, so I was thankful that the front office staff notified me immediately on it's arrival yesterday. This evening I unboxed it. ...
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Sorry I can't share any poems with you. I just imagined the action in my head, without writing down the poems.
The first time I imagined it strait, as presented in the rules. The world of was more Earthdawn, at the end of the Fourth World / beginning of the Fifth World, but there were "spiders" who were the opposite of horrors, who were binding up the last of the magical energies so magic could survive and be reborn in the Sixth World.
The second time I played I imagined they were train lines and the story was along the lines of that old computer game, Gadget.
The third time, for some reason I was thinking of Orhan Pamuk's novel The New Life, so the lines were bus lines all being taken by the same man who was going back in time or existing in 5 places at once and crossing his own path so he could see and write about himself, but it kept causing problems and bus accidents.
I keep losing, meaning I always have to change an earlier move to complete the last move properly. To come up with maps I toss 25 corn kernels onto a small notepad, 10 red and 15 white. Then I might move the portals (red corn) to the outer edge, but not necessarily.
One of these day I'll write up a proper poem and send it to you along with the map.