Here's a little something I've been working on as a solo game project for the Solo Game Design Challenge.
I'm trying to leave it pretty self explanatory.
Tell me what you think...
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Anonymous said…
I found it to be an adequate way to pass otherwise boring time.
Sorry I can't share any poems with you. I just imagined the action in my head, without writing down the poems.
The first time I imagined it strait, as presented in the rules. The world of was more Earthdawn, at the end of the Fourth World / beginning of the Fifth World, but there were "spiders" who were the opposite of horrors, who were binding up the last of the magical energies so magic could survive and be reborn in the Sixth World.
The second time I played I imagined they were train lines and the story was along the lines of that old computer game, Gadget.
The third time, for some reason I was thinking of Orhan Pamuk's novel The New Life, so the lines were bus lines all being taken by the same man who was going back in time or existing in 5 places at once and crossing his own path so he could see and write about himself, but it kept causing problems and bus accidents.
I keep losing, meaning I always have to change an earlier move to complete the last move properly. To come up with maps I toss 25 corn kernels onto a small notepad, 10 red and 15 white. Then I might move the portals (red corn) to the outer edge, but not necessarily.
One of these day I'll write up a proper poem and send it to you along with the map.
A working computer and scanner...that means it is time to get back to work on the geomorph sequence. A lot of the discussion in this set of tutorials has been focused around square geomorphs. They're the easiest for most people to wrap their heads around. But my preferred form of geomorph is based around the hexagon, these tend to produce more organic and interesting shapes. This is true for natural environments, but it's no less true for urban environments. The example set of geomorphs above as a simple two-phase system. One edge type is plain, the other edge type has a road piercing the centre. There could be dozens of combinations and permutations for each of the two phases around the hexagonal edges, but a quick look at the variety of buildings and road shapes shows that there could literally be hundreds of possible options when drawing these map fragments. But you certainly don't need to create hundreds of designs for the system to be effective. Usin...
Here's something I've been working on...inspired by the recent work of +Dyson Logos . (Awesome, I can stick google+ links in my blog posts now.) Click the image for a larger view, or to download it.
After numerous requests to get back to map tutorials, it's time to start our new series. This time focusing on the concept of geomorphs, modular map fragments that can be mixed and matched. We'll start with a couple of theoretical tutorials before sinking into a few more practical posts. I'm predicting a dozen or so posts in this sequence, but let's see how long it lasts.
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Sorry I can't share any poems with you. I just imagined the action in my head, without writing down the poems.
The first time I imagined it strait, as presented in the rules. The world of was more Earthdawn, at the end of the Fourth World / beginning of the Fifth World, but there were "spiders" who were the opposite of horrors, who were binding up the last of the magical energies so magic could survive and be reborn in the Sixth World.
The second time I played I imagined they were train lines and the story was along the lines of that old computer game, Gadget.
The third time, for some reason I was thinking of Orhan Pamuk's novel The New Life, so the lines were bus lines all being taken by the same man who was going back in time or existing in 5 places at once and crossing his own path so he could see and write about himself, but it kept causing problems and bus accidents.
I keep losing, meaning I always have to change an earlier move to complete the last move properly. To come up with maps I toss 25 corn kernels onto a small notepad, 10 red and 15 white. Then I might move the portals (red corn) to the outer edge, but not necessarily.
One of these day I'll write up a proper poem and send it to you along with the map.