Here's a little something I've been working on as a solo game project for the Solo Game Design Challenge.
I'm trying to leave it pretty self explanatory.
Tell me what you think...
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Anonymous said…
I found it to be an adequate way to pass otherwise boring time.
Sorry I can't share any poems with you. I just imagined the action in my head, without writing down the poems.
The first time I imagined it strait, as presented in the rules. The world of was more Earthdawn, at the end of the Fourth World / beginning of the Fifth World, but there were "spiders" who were the opposite of horrors, who were binding up the last of the magical energies so magic could survive and be reborn in the Sixth World.
The second time I played I imagined they were train lines and the story was along the lines of that old computer game, Gadget.
The third time, for some reason I was thinking of Orhan Pamuk's novel The New Life, so the lines were bus lines all being taken by the same man who was going back in time or existing in 5 places at once and crossing his own path so he could see and write about himself, but it kept causing problems and bus accidents.
I keep losing, meaning I always have to change an earlier move to complete the last move properly. To come up with maps I toss 25 corn kernels onto a small notepad, 10 red and 15 white. Then I might move the portals (red corn) to the outer edge, but not necessarily.
One of these day I'll write up a proper poem and send it to you along with the map.
Let's grab something I loved from an old game... Something that hasn't really been seen in many of the more recent games that I've been looking at (whether independently produced or mainstream). (Yes, I'm doing this because I've noticed that my blog is running behind on it's weekly game mechanisms and some of my own ideas just haven't seemed adequate as I've started numerous times to write this post) I love the concept of the life path in Cyberpunk 2020, I adapted some of it's ideas when I wrote the Eighth Sea. I know that the concept has also been thoroughly explored in games like Traveller and HoL (with both of these games offering options that can kill a character before they even enter play). I like the idea of rolling a bunch of dice to fill put the backstory of a character instantly gives characters a time and place in the setting where they will be developing their stories. It helps to set the tone of the game, gets into players minds that thi...
Here's something I've been working on...inspired by the recent work of +Dyson Logos . (Awesome, I can stick google+ links in my blog posts now.) Click the image for a larger view, or to download it.
(I was sure that I had posted this bit earlier, but looking through the posts it seems that I had skipped this entry when transferring the posts from my word processor to the blog...so there may have been a bit of a disconnect earlier. Sorry about that,) I like consistency in my game systems, rather than subsystems here and there each functioning in different ways and slowing the game down as players adjust. But, there are things that are natural and things that are supernatural, so I’ll accept some variation in the mechanisms driving the magic in a system compared to the mechanisms driving the mundane. Much of a character’s development through the spheres of magick is basically an expansion of flavour text and narrative potential. At the lowest levels most spheres can sense the mystical energies associated with them, at higher levels subtle manipulations occur along specific lines, and at higher levels more powerful and more diverse effects may be harnessed. Spheres can...
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Sorry I can't share any poems with you. I just imagined the action in my head, without writing down the poems.
The first time I imagined it strait, as presented in the rules. The world of was more Earthdawn, at the end of the Fourth World / beginning of the Fifth World, but there were "spiders" who were the opposite of horrors, who were binding up the last of the magical energies so magic could survive and be reborn in the Sixth World.
The second time I played I imagined they were train lines and the story was along the lines of that old computer game, Gadget.
The third time, for some reason I was thinking of Orhan Pamuk's novel The New Life, so the lines were bus lines all being taken by the same man who was going back in time or existing in 5 places at once and crossing his own path so he could see and write about himself, but it kept causing problems and bus accidents.
I keep losing, meaning I always have to change an earlier move to complete the last move properly. To come up with maps I toss 25 corn kernels onto a small notepad, 10 red and 15 white. Then I might move the portals (red corn) to the outer edge, but not necessarily.
One of these day I'll write up a proper poem and send it to you along with the map.