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A working computer and scanner...that means it is time to get back to work on the geomorph sequence. A lot of the discussion in this set of tutorials has been focused around square geomorphs. They're the easiest for most people to wrap their heads around. But my preferred form of geomorph is based around the hexagon, these tend to produce more organic and interesting shapes. This is true for natural environments, but it's no less true for urban environments. The example set of geomorphs above as a simple two-phase system. One edge type is plain, the other edge type has a road piercing the centre. There could be dozens of combinations and permutations for each of the two phases around the hexagonal edges, but a quick look at the variety of buildings and road shapes shows that there could literally be hundreds of possible options when drawing these map fragments. But you certainly don't need to create hundreds of designs for the system to be effective. Usin
Based on a request from a reader, we move back to the urban environment. This time focusing on a variety of roof types, and how they might be depicted in a map. A lot of fantasy cartographers limit themselves to the outlines of buildings when they draw maps for their towns, but I find that adding in roof lines creates a sense of depth and detail. I could easily add more detail regarding towns and urban environments, but for the moment this will do...the next few tutorials will move back to nature. I might even get to sewers, catacombs and dungeons eventually.