Walkabout Central Page

Walkabout World Descriptions
Part 1: Geotectonics
Part 2: Weather
Part 3: Vegetation
Part 4: Humanity
Part 5: Technology
Part 5.5: Maps of Australia
Part 6: People (Part 1)
Part 7: People (Part 2)
Part 8: Revised Timeline of the Tilt
Part 9: Religions and Beliefs
Part 10: Spirits
Part 11: Classification of Spirits

Atmospheric and Image Interludes
The Watcher's Monologue
Image Interlude 1
Image Interlude 2

Development of Walkabout Game Mechanisms
The Walkabout Mechaphor
The Interface between Story and Game Mechanism
Getting Away from Dice
Equipment in Game Systems
Further Discussion on Equipment
A Revised Core Mechanism
Revised Core Mechanism (Take 2)
Core Mechanism Play Examples
Spirits, Creatures and other Strangeness
Creating a Story
Walkabout Play Sheets
Developing Settlements
Further Thoughts on Walkabout Community
Community and Spirits

2018 Game Redevelopment
Walkabout Rebirth
Walkabout and Community
Walkabout: More Thought Experiments
Walkabout: Moving Forward
Walkabout: Fragmented Spiritualism
Walkabout: The Bower Bird
Walkabout: Magic of the Dreaming
Walkabout: People of the Outback


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