Ideas for Developing Settlements
I've been toying with a few ideas for creating sensible settlements within the context of the Walkabout setting.
Here's where I'm currently at...
http://www.vulpinoid.com/settlement.pdf
It still needs a bit more work, I'm thinking of fleshing out a few more options for building types that might be found in various settlements. Perhaps starting with a few core traits based on the location of a settlement and maybe a bit more detailing about the types of people found in a settlement.
Once I've fine tuned the whole thing, I'll be generating up a downloadable excel spreadsheet that will randomly create settlements based on user defined parameters of size and location.
The next thing is to develop a quick system for generating an survivor relationship map, a thing for players to explore as they uncover the secrets keeping spiritual imbalance in the world.
Here's where I'm currently at...
http://www.vulpinoid.com/settlement.pdf
It still needs a bit more work, I'm thinking of fleshing out a few more options for building types that might be found in various settlements. Perhaps starting with a few core traits based on the location of a settlement and maybe a bit more detailing about the types of people found in a settlement.
Once I've fine tuned the whole thing, I'll be generating up a downloadable excel spreadsheet that will randomly create settlements based on user defined parameters of size and location.
The next thing is to develop a quick system for generating an survivor relationship map, a thing for players to explore as they uncover the secrets keeping spiritual imbalance in the world.
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