Showing posts from 2019

Physical Geomorphs (Part 2)

I've done sequences of blog posts on mapping and geomorphs. I've also done a sequence on building terrain elements... so none of this is particularly out of the ordinary, it's just been a while since I've done a series of posts like this.

For this project of physical geomorphs, I need to work out what sorts of environment I'll be simulating with the tiles. For this, I'll think about the various types of miniatures in our collection, because there will be conflicts where one side or another has home ground advantage... there will also be a range of locations that are just fun to play scenarios in.

My wife has a small horde of undead miniatures, which would tend to imply a graveyard or necropolis of some type. She also has a horde of fantasy celts, so a suitable village, some forests, rolling hills, or farmlands might be appropriate. I've got a bunch of goblins and gremlins from various games, who might be found in swampy or bayou areas. I've also got a f…

Physical Geomorphs (Part 1)

Yes, there's probably a better title for this sequence of posts... but that was first to come to mind.

In 2008-2009, at Gencon Oz, I met the team from Griffin who were spruiking their "Ultimate Table Top Terrain" (or UTTT) system. It's been that long since I've wanted to do something with their products, and a cursory glance across the internet seems to indicate they might not even exist any more (they do still have a Facebook group, so I'd love to hear if they're still active at some level)

Evidence of the UTTT product can be found scattered across the web, with images on Pinterest and general search engine results.

I liked the system because it was made up of hexes that could be linked together like geomorphs. The hexes were also a decent size, with 37cm (just under 15 inches) across the points of the hex, and 32.1cm (just under 13 inches) across the flats. A few hexes could be laid out, with half hexes, and "shards" to create a decent sized p…

Party Crasher

I love this party crasher post.

It's the kind of style I'd love to see a whole game written in. Whenever I suggest this, or try to present something this way, I invariably get a bunch of people telling me how hard it is to read the text, how bad it is for cognition, and how generally unprofessional it looks.

I certainly pushed in this direction for The Law, and might go further in the sourcebooks for that game... but we'll see how things go.

Smoking Ceremony

Today I watched a traditional smoking ceremony. I've seen a few of these in my time working with indigenous communities, and the commonalities between the ceremonies used by various groups across south-eastern Australia gives me a confidence to use them as a common ritual in Walkabout. The fact that they are used publically in front of non-indigenous Australians also means that there's no real fear of spreading secret knowledge to people who shouldn't be seeing it.
Given the opportunity, I approached the local elders who ran the ceremony, asking them if they'd be willing to share some of the stories. I usually tell people I'm writing a comic book when I first make contact with them, because this is something people quickly understand as a storytelling medium. It's after a couple of meetings that I reveal how much more there is to the project. At this stage, I've once again been welcomed into the community. I've been offered a guided tour of the local s…

The Journey

Walkabout has been a long and winding road. It's been a journey that has seemed to head one way before veering off in another, it's spiralled in such a way that I've encountered a number of points on the trail a few times each. But each crossing has brought a new perspective on those points, and a better understanding of why they might be critical concepts for the greater Walkabout plan.

This year's move to the bush has given some great insight into the setting of the game, but has meant I haven't had the time to really refine things. Similarly, I've looked at the reduced frequency of posts on the blog this year, and it feels like everything is slowing down. But I'm not abandoning the game at all, I just need to focus.

I don't need to go back to the SNAFU Cookbook... but I have been thinking about it.

Blogs of Negativity

Apparently, this was a thing.

By the time I found out about it, it was gone.

It seems to be related to one of the many toxic individuals who have been recently exposed in our hobby.

Whether it's related to"Yourdungeonissuck" , I don't know. Perhaps it was made by the same person, perhaps it was made as a response... either way, these are the kinds of sites that drive toxicity and trolling behaviours. There are plenty of other blogs that do similar things, by attacking the productivity of designers they don't like,

I know I'm not immune to it. I've attacked a few games and related products over the years, but where possible I've tried to explain my reasoning. More often I've just tried to keep a low profile and work on my own stuff.

I'll hopefully start posting more of that stuff I've been working on soon... but this year has been pretty chaotic.

I've discovered the gamers...

In my new school, I've finally discovered the small community of roleplayers...

...and it basically consists of half of the year 11 students, who play twice a week. Now I just need to expand their horizons beyond D&D.

Osprey Roleplaying

For years I've used books from Osprey as sources of data for my RPGs, do it's interesting to see that they are branching out to develop their own games.

After seeing what they did with miniatures gaming, and particularly Frostgrave, I'm a little excited about this. I hope it all works out for them, and based on some of the names I've seen associated with the project I'm expecting good things.

Extra data for Walkabout Characters - Part 2: Multiples

During each phase of a character's development, the player rolls 6 dice (first d4s, then d6s, then d8s, then d10s).

If the players rolls doubles, triples, or no matching dice at all, this reveals something special about the character's past and prompts the player to ask one of the other players to fill in the blanks.

Since players are rolling 6 d4s during the first phase of development, they will always rolls multiples of some type, as they get older and the dice get larger, the chance of rolling multiples is reduced, and the chance of no matching dice is gradually increased.

No multiples of any kind

If you roll the six dice and none of the die results match any of the others, a catastrophe has hit your life. Roll another die of the same type just rolled, the outcome of this die determines the nature of the incident that has occurred.

Roll Incident 1 Your entire family and settlement has been wiped out. All significant people in your life are dead. Relationship points to indivi…

Extra data for Walkabout characters - Part 1: Cultures

When defining a character's parents, or when choosing the people a character identifies with, a culture is important.

Each culture has common abilities that reflect the types of things normally associated with this group of people, there are also commonly associated attributes and occupations, a pair of attributes that tend to be more developed among this group of people, and an edge that these people are often known to possess. Not all people belonging to culture share these traits, they are simply more common among this community than they might be elsewhere. When a character goes through the introductory phases of their life, they may freely choose abilities from their identified community, and if a character has links to multiple communities they may choose from each of them.

Cultures Attributes Abilities Edge Occupations Scavenger [Ph / Me] Analyse, Appraise*, Assault, Break, Comprehend*, Jury Rig*, Manufacture, Move, Notice, Parkour*, Repair, Scrap. Forager – Gain a relational ed…