25 April, 2014

A storygamed interpretation of TMNT

There seems to be a bit of talk lately about the Palladium game "TMNT and other Strangeness"; especially the concept of stripping away the "megaversal system" and injecting some story-game potential.

I've been giving it some thought.

Everyone seems to love the idea of building a character with some kind of mutagenic energy, but the characters need to be stripped of their convoluted stats and numerous fiddly skills that take ages to work out...conversely, they could do with some hooks that immediately draw them into some kind of narrative.

I'm thinking of using FUBAR for the basic game structure, then applying some kind of mutagenic point system to buy special abilities and edges, then 6 simple questions.

1. What brought you here? What keeps you here?
2. What is your favourite part of the city?
3. Why do you hide from the mundane world?
4. Why are you still attracted to the mundane world?
5. What do you think of your animal nature?
6. What do you seek in life?

Then maybe a couple of things to tie the characters together, and a way to generate up a city for adventures to unfold in.

There might be something in this...

24 April, 2014

Urash Mhyrr Player Map

I've had a couple of people ask for a version of the Astral Prison map without the text around the outside of it. Something that serves as a better standalone sheet to place in the middle of the table when a game is underway.

I'm always happy to oblige with such things.

I've also been asked to provide a copy of the map without any altars, treasures or monsters on it...so here's that version.

I hope you all find these useful when you decide to include them in your games.

22 April, 2014

2014 One Page Dungeon Entry

After a bit of refinement, here's my entry for this year's One Page Dungeon contest.

To use it you'll need two circles of cellophane (one blue, one red, each 2.5cm/1" round), but it says that on the page anyway.

There may be another update to this map in the week or so before the contest entries are formally closed for the year.

16 April, 2014

The Astral Prison

Here is a little something I've been working on.
The basic premise is an interdimensional prison asteroid, made from an ancient magic and caught in a limbo realm between Purgatory and the Astral plane. It is here that many of the most dangerous beings in all existence have been banished...

...but fueling it all, at the centre, is wealth unimaginable. A regenerating diamond capable of fueling the prison's magic for the duration of eternity. A gem that splinters off tiny fragments of itself every millennium at a rare conjunction when the stars are aligned. 

Few know how to reach the prison, and those few who do know the truth are never stupid enough to undertake the journey themselves. Instead, they send adventurers to raid the prison; they rarely expect to see those adventurers alive again.

This dungeon exists on two layers within the one page. Each a different colour, and each revealed by the application of coloured cellophane over the paper.

When characters walk into the prison, they are like the prisoners and are prevented from passing walls of any colour. As soon as they touch a mystic alter, their body phases into alignment with one of the colours. Once this occurs, they take a circle of cellophane matching that colour and overlay the map with themselves at the centre of this circle. The cellophane indicates which walls are still solid to them, and obscures the walls that they may now walk through freely. Once they reach another altar, a character may choose to touch it (thus shifting their phase alignment and colour of cellophane) or continue past.

If the a character comes into contact with one of the imprisoned beings, they cannot be reasoned with...these are psychopathic, world-destroying beings. Survival might be a possibility, but critical injury and lifelong scars will come from every encounter...and a second encounter along the way is likely to be lethal when that confrontation occurs in a weakened state.

This is a dangerous place, and the stakes are high.

I'm just refining the colours now, a one-page dungeon for this place of nightmare should be available shortly.

05 April, 2014

Taking things further

Voidstone Chronicles had a good start, but things have stagnated a bit. I've updated it now twice, in the hope that it might see some more interest.

Maybe it's time to start some more active promotion.

Voidstone Chronicles can be found here.

02 April, 2014

The Underwater Spire

Some of you may be aware of the underwater adventure, the Submerged Spire of Sarpedon the Shaper.

If not, go and have a look at it here.

I've been given the opportunity to draw my interpretation of the map, and here it is.

Now that this one is out of the way, I might be willing to accept other commissions.

30 March, 2014

Real Oriental Adventures

I've long been a fan of Asian inspired settings, I've written a few games with Asian inspired setting myself. But it's great to see someone from this part of the world giving us the lowdown on how these settings should be done right.

Alexander Osias over at Hari Ragat Games has started a series of blog posts about Building South-East Asian Settings, and I hope this post is the first in a long series. [EDIT: It's actually Dariel Quiogue at Hari Ragat Games...Alexander just shared the link]

The first post is pretty comprehensive and a great grounding point for the concept.

Good work, Alex Dariel.

(P.S. To answer the opening question in the post...the reason I haven't written more South-East Asian inspired gaming material is because of all the people screaming "cultural appropriation" in recent years.)