Here's an idea I had for formatting the centre double page spreads...
It's based off an idea I've been toying with for a while...a way to speed up combat while giving it a strategic edge.
The first double page spread would probably have some flavour text about the character type, the middle and last double page spreads would provide a range of abilities (some of which might be granted automatically, others bought with XP).
The fun bit is the formatting in the top and bottom margins.
Whether you hold the page right way up, or upside down, there is a defence matrix on the left and an attack matrix on the right. With three double page spreads, you get six different combat strategies you could use.
With these points filled in, a combat would work by simply picking a page border that matches your character's combat tactic for the round. Your opponent does likewise.
Then you simply line up the booklets and see if any of your attacks made it through to hit the opponent.
For example, the top character here has taken a "balanced stance", while the bottom character has gone "defensive low". Each character has an attack point that has not been matched by a defense point. Each applies damage to their opponent.example, when two characters take a "balanced stance" their actions are deadlocked with every attack point matched by a defence point. There are no opportunities to apply damage.
I haven't gotten much further beyond the basic concepts yet. I haven't decided how damage might be applied (but I'm thinking about something simple like paperclips on the edge of the pocketmod to highlight certain character states...injured, dazed, cursed, etc.), and I haven't worked out a good coherent system to tie all of this into.
I'm just beginning to touch on the potential uses for pocketmods.
So many ideas...so little time.