RPGaDay 2019: Part 1
I've been meaning to get to this, but it just hasn't happened. Life has been too busy...but here goes, the first seven. I'm going to approach these prompts from the direction of my game design work with Vulpinoid Studios... 1. First Like most game designers, my first attempts were modifications of the systems I loved to play. I hacked, I cobbled together bits and pieces from different systems, and I threw away the bits I didn't like. I thought they were awesome, but they were probaby awful. They were basically a shiny mix of dazzling surface, with no decent solid core. The first game I designed from scratch was called Platinum Storm, it was also the first game I sold copies of at conventions. It ran off a percentile system, becase I thought they were great at the time. It was based on a pseudo-Japanese Empire, because I loved samurai and ninja. Of course, as a typical white guy in the early 1990s, most of my understanding of Japanese culture came from elus...