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Showing posts with the label Game Mechanics.

LARP Game Balance

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LARP groups are tricky, moderating LARPs is trickier. Especially boffer LARPs, or those where real-world physical representation of character statistics exists. In a tabletop situation, there's an automatic degree of separation. One character might be more brawny than another, ons character might have more knowledge of certain obscure subject areas...and this can all be governed (to varying degrees of success) by rules and dice rolls. It gets murkier when statistics governing charisma or social interaction are considered, when one introverted gamer is trying to portray an outgping character with massive charisma, but even then the player can take on an authorial stance (describing what the character does), rather than an actor stance (and actually role-playing the sitiation by saying the lines and fully engaging the dialogue). It gets harder to do this in boffer-style LARP, not only because it is expected for players to embody their characters from a social standpoint, but beca...

Equipment in Game Systems

Technology is one of the biggest advantages that humanity has had in its conquest of the world. It's a real thing...it does't require religious faith to work, it can't be argued that a tool is simply a morale boosting exercise...it is quantifiably an advantage. It isn't magic that requires ritual, arcane times and places or obscure componentry. Anyone can pick up a screwdriver and they become far more proficient at turning screws into their appropriately threaded holes, it might take a little instruction but you don't need psychic manifestation, noble birthright or wads of cash to make it happen. But something seems to go awry when we translate items and equipment into roleplaying games. The advantages provided by magic, religion, psychic powers and social status have been integrated into gaming mechanisms in many different ways across many different systems. In D&D, and many OSR products, magic gets a list of spells completely different in function and feel...