Playtest feedback

I love getting playtest feedback, even if that feedback says that a game needs a lot of work to bring it up to scratch.

I've just recieved some feedback along those lines for 'Town Guard'. The good news is that there's plenty of time to get things fixed before the contest is judged.

Comments

Rob Lang said…
How was the feedback structured? Would you have liked the feedback to be structured in a certain way?
Vulpinoid said…
In this particular case, the feedback was a series of bullet points...seven of them. Expanded into a paragraph each.

Each describing some aspect of the game that either fell flat or just didn't gel right in play. Such as maybe giving each player a single move to speed things up (rather than the current 2 move structure)...suggesting to increase the icon size on cards (so they are more easily readable across the table)...adjusting font to something more legible (especially given the font size on the cards). There were a few mechanism feedback ideas as well, comparing the gameplay to existing products on the market.

This degree of critique is what I think most game designers crave.

But generally, any feedback is good feedback. I don't care what form it comes in.

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