Town Maps for Town Guards

I'm working on some modular map components for the Town Guard game. These will be printed onto hex tiles, and the first part of the game is to set up the town that you'll be guarding for the session.

8 down, 4 to go. The price calculations for the basic game mean that I can only fit 12 town segments into the box, but that should be enough for some interesting modular effects and replayability.

I'm now considering options for colouring the maps and adding further details like texturing.




Comments

Spiralbound said…
They are very interesting. They raise a lot of questions. How will they be used? Do the players move their guards along the roads? Are there terrain dependant rules? (such as bridges affecting movement?) Are any of the building significant to game play? (as in different activities/abilities available at a church/guard tower/mansion/thieves guild/etc) As I said, so many question! LOL! :-) Can't wait for more updates.

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