Ingredients: 7 [Dream (3), Abandon (2), Dragonfly (1), Stillness (1) The illusory dream world inherent in this game echoes Hindu or Buddhist thought, the other ingredients are also distinctly mentioned in the text, with abandon playing a larger role in it's context of whether or not you wish to abandon your dreams. Theme: 6 The game does everything and nothing, it has the potential to engage everyone, if they are able to pass the basic barrier of entry. That barrier is different to the standard gaming barrier, and therefore the game generally fits the criteria of a different audience. The actual game once you get through the barrier drifts back into the freeform play style common to so many minimalist games. Would I Play This?: 6 I'd definitely incorporate this into something else. I'd incorporate it into many things. As it stands, it could so easily work as a metagame attached to numerous other concepts... symbiotic, parasitic... But trying to play it on it's ow...
Comments
Each describing some aspect of the game that either fell flat or just didn't gel right in play. Such as maybe giving each player a single move to speed things up (rather than the current 2 move structure)...suggesting to increase the icon size on cards (so they are more easily readable across the table)...adjusting font to something more legible (especially given the font size on the cards). There were a few mechanism feedback ideas as well, comparing the gameplay to existing products on the market.
This degree of critique is what I think most game designers crave.
But generally, any feedback is good feedback. I don't care what form it comes in.