So, I've probably mentioned already that there are issues that have prevented me from continuing my high school tabletop roleplaying club. As far as I'm aware, there are investigations still ongoing, and I'm not allowed to publicly disclose what's happening. However, I'm also aware that there are a few regular readers of the blog who know exactly what's going on. I've got a half dozen students who ask me on at least a weekly basis to give them updates on the situation, and I know that as soon as the club is ready to go again, it will resume with a bang. In the meantime, I couldn't let this opportunity pass me by. I reached out to the Warhammer Alliance , to get the tools ready to start a new club, or at least expand the potential within the club once it resumes activities. The starter kit had to be sent to a school address, so I was thankful that the front office staff notified me immediately on it's arrival yesterday. This evening I unboxed it. ...
Comments
Each describing some aspect of the game that either fell flat or just didn't gel right in play. Such as maybe giving each player a single move to speed things up (rather than the current 2 move structure)...suggesting to increase the icon size on cards (so they are more easily readable across the table)...adjusting font to something more legible (especially given the font size on the cards). There were a few mechanism feedback ideas as well, comparing the gameplay to existing products on the market.
This degree of critique is what I think most game designers crave.
But generally, any feedback is good feedback. I don't care what form it comes in.