Physical Geomorphs (Part 1)

Yes, there's probably a better title for this sequence of posts... but that was first to come to mind.

In 2008-2009, at Gencon Oz, I met the team from Griffin who were spruiking their "Ultimate Table Top Terrain" (or UTTT) system. It's been that long since I've wanted to do something with their products, and a cursory glance across the internet seems to indicate they might not even exist any more (they do still have a Facebook group, so I'd love to hear if they're still active at some level)

Evidence of the UTTT product can be found scattered across the web, with images on Pinterest and general search engine results.


I liked the system because it was made up of hexes that could be linked together like geomorphs. The hexes were also a decent size, with 37cm (just under 15 inches) across the points of the hex, and 32.1cm (just under 13 inches) across the flats. A few hexes could be laid out, with half hexes, and "shards" to create a decent sized playing area. 


A few more could be easily added to expand the field of play. 


But we don't need to limit ourselves to rectangular fields of play made up of this hexagonal grid...


Vaguely circular modular play areas could be generated.


Or larger hexes... but as you see, I need more terrain hexes to build larger fields of play. That's all a part of this series of posts. I'll be producing a few different modular terrain hexes, including some flat ones, some with hills, forests, roads, swamps, waterways, ruins, and combinations of them all, modular, interconnectable, and able to be used in a variety of games and scenarios. I'm also planning to make a table to sit these terrain tiles on, with built-in storage drawers so some hexes can be kept aside while others are being utilised for play. I'm still deciding whether this table will be rectangular or round. More posts coming soon.

Comments

Popular posts from this blog

A Guide to Geomorphs (Part 7)