Best Seller
I've been so busy focusing on why people haven't been noticing or buying my games, that I hadn't noticed one of my little games actually reaching a sales threshold.
Tooth and Claw has gained "Copper" best seller status on DrivethruRPG.
I hadn't noticed this because I usually look at my products through the RPGNow shopfront rather than the DrivethruRPG shopfront. It takes 50 paid sales on a single shopfront to gain one of these little badges, and I've got a few other products slowly crawling their way towards a similar status... quite a few of my games have sold 60 or more copies, but those sales are scattered between the various shopfronts of the OneBookShelf network, so no others have the mark yet... despite their regular turnover trickle of sales. Then there are the free-release and pay-what-you-want products, which have hundreds if not thousands of downloads, but only a tiny percentage of paid sales.
Still, it's nice to see a slow but steady growth in my stuff.
Tooth and Claw has gained "Copper" best seller status on DrivethruRPG.
I hadn't noticed this because I usually look at my products through the RPGNow shopfront rather than the DrivethruRPG shopfront. It takes 50 paid sales on a single shopfront to gain one of these little badges, and I've got a few other products slowly crawling their way towards a similar status... quite a few of my games have sold 60 or more copies, but those sales are scattered between the various shopfronts of the OneBookShelf network, so no others have the mark yet... despite their regular turnover trickle of sales. Then there are the free-release and pay-what-you-want products, which have hundreds if not thousands of downloads, but only a tiny percentage of paid sales.
Still, it's nice to see a slow but steady growth in my stuff.
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