Marginally upgraded One point each in the classes of "Hunter", "Scholar", and "Raider". Allocate 6 more points, but no more than 3 points in each. Hunter - Use for fighting, tracking enemies, performing physical feats, etc. Scholar - Use for knowing things, discerning clues, fixing items, etc. Raider - Use for sneaking, picking locks, disarming traps, etc. Indicate two skills, relating to two separate classes. Indicate a single piece of equipment. For any task, choose the most relevant class, then roll 2d6. +d6 for a useful skill, and +d6 for a piece of suitable equipment, -d6 if a disadvantage applies. Each die higher than the action's class counts as a success, each 1 counts as a botch. A success may be used to cancel a botch, or accomplish the task at hand (easy tasks = 1 success, typical tasks = 2, hard tasks = 3+), additional successes provide a one-off strategic advantage on a future roll for yourself or an ally, or a disadvantage for...