Something I was really thinking about when in the early stages of designing the Hold Em NPC Generator was the fact that I wanted the NPCs to be "balanced", whatever the hell that means. The way the first three cards of the flop work out, it reminds me a bit of the old Shadowrun character generation system where you get a bunch of categories and you get to prioritise them. One can be at the best level, one at the second best, moving down through the ranks. Everyone has the same levels to play with, but they may prioritise them in different ways. The problem with the Hold Em method (if you see it as a problem), is that you get dealt three random cards from a deck, and you might end up with a J,Q,K or you might end up with a 2,3,4. You still get to allocate these cards in different ways, but both of these characters will be very different, and if the card ranks say anything about power levels at all then the first character made with face cards will be far more powerful. I...