A Fox's Guide to Conlangs (Part 3)
Despite
what you might think from looking at the English alphabet, there are more than
5 vowel sounds in regular use, and more than 21 consonant sounds. When it comes
to vowels, there are long vowels and short vowels, monophthongs (single vowel
forms), diphthongs (changing vowel sounds when two vowels follow one another),
they alter their sound patterns based on open-ness of the lips and placement of
the tongue as air passes through the mouth. When it comes to consonants, sounds
change based on the way air stops, is interrupted, or redirected in its flow.
It’s not really as simple as this, but that will do for the basic understanding
of phonemes (the linguistic base forms that join one another to form words).
There
are specific names for the way the mouth shapes the flow of air in each
consonantal form, different languages and dialects tend to favour different
patterns of consonants, some favouring specific forms of tongue placement,
others favouring the manner in which the air is controlled. Languages described
as guttural may tend to be filled with disjointed stops and starts, lots of
“g”, “k”, “t”, and “d” sounds. More melodic languages might be filled with
redirections of sound “l”, “r”, “s”, “w”, “y”, “f” and “n”.
I don’t
know if languages developed in the way I’m about to describe, and the research
I’ve done into the topic suggests that no-one really knows; but it makes a
logical sense to me, so this is the way I’ll get the basic rudimentary forms of
the language started.
At the
absolute basic level, I’d consider a language developed in a desert environment
to use more consonantal forms, with vowels that minimise the opening of the
mouth. This type of language structure would prevent sand getting into the mouth
during dust storms, and thus allow for ongoing communication during such a
dangerous event. Stops in the flow of air would also prove more useful because
they are distinct and would be more readily understandable when a mouth is
muffled by a cloth.
Similarly,
a language developed in a jungle environment might be more open to wider vowel
forms, thus allowing louder speech more easily. This might be good for talking
above the constant sounds of wildlife, and long vowels might be distinct from
the chattering sounds of animals and rapid trilling of birdcalls. Consonantal
forms in such a language might develop to make sounds quite different to the
wildlife (especially if the culture speaking this language believed they were
divinely created and thus separate from the animals around them), or the
consonantal forms might develop to replicate the sounds of the wildlife (if the
culture believed that it was a part of the wider natural world).
As you
see, the very shapes and sounds of a language start to tell us something about
the way the speakers view the world. There’s a controversial theory in
linguistics known as the Sapir-Whorf hypothesis, where it is believed that a
specific language enforces a paradigm of thought onto its users. In the strong
form of this hypothesis, a speaker of a single language is unable to perceive
things that exist outside their language, while in less strict interpretations
the speakers may perceive things they cannot describe but they are unable to
fully comprehend them. The theory states a symbiosis between the development of
understanding and the development of language, thus a flipside of this debate
is the idea that a once something is perceived, terminology is developed for
it, and once it is fully understood a word forms. The more words in a language,
the more complex it is and the more suitable it is for the understanding of a
wider section of the world. If a language doesn’t need to describe parts of the
world that its speakers don’t encounter, then the language doesn’t evolve terms
to describe those things. The words contained within a language describe
certain things about a culture, the words it doesn’t have say other things
about the culture. While working out the intricacies of the language, consider
both of these…don’t just create a standard lexicon of 10,000 words that are the
same 10,000 words you’d use for the development of all your conlang forms.
But I digress…
Let’s
choose a specific place and develop the basic forms of a language that might be
spoken in such a location. The continent/island known as Tankay exists on the
opposite side of the planet to the Empire of the Sun, and the nations of the
Old World. It also exists close to the island and it’s archipelago that we
described recently as the focus of our game setting, close enough that a
language developed for this region might have some people in the setting who
speak it. We don’t really know anything about Tankay at the moment, we don’t
even know if the people of Tankay call their own homeland by that name. It
might be like the medieval maps of our world where China was referred to as
“Cathay”, and where the Chinese actually call their land “Zhongguo” in Mandarin
(while “China” as a term is derived from the Persian word “Chin”).
What is
the land like? How does that shape the language? What words do they need? What
vowel and consonantal forms do they find most commonly useful, and which ones
are used as secondary forms to flavour their terminology in some way.
We know virtually
nothing about the land so far, so we don’t know how the language might have
been shaped by it. Let’s start by looking at the shape of the land, it’s jagged
and not particularly big, there’s no part of the land that it a long distance
from a large spread of water. It’s probably safe to assume that there isn’t much
desert on the landmass. There might be rolling plains of grassland and savannah,
as well as jungles and swamps along the southern coastlines, and temperate
forests across the northern coasts. These geographic distinctions might form coherent
regions for variant dialects of the language.
Let’s
assume they’ve got a rich history, where several generations of culture have
risen and fallen. We’ll start with a single civilising influence, a culture
that spread across the land as a catalyst (arguably like the progenitor culture
that spread the proto-indo-european tongue across Eurasia in our world), this
might limit itself to a couple of hundred words. Then we’ll be breaking that
culture into a few dialectical variants, each expanding their phrases to
incorporate specific elements that become important in their native lands. Then
we’ll recombine a few of those dialectical variants, as though a single
conqueror has spread their version of the tongue across the other lands of the
region, but has assimilated some of the variant terms in their conquest. Hopefully
that should give us a fairly rich language, rather than something that seems to
clinical and formulaic.
Tankay
is probably the size of Europe (maybe a bit smaller, but it’s at least the size
of Western Europe), so it might be a bit of an over-generalisation to say that
the entire region speaks a single language. If you want to develop a cluster of
related languages, that’s great, but it’s an extra degree of difficulty. I’ll
just be starting with the development of a single language. If I can maintain
the momentum I might generate a pidgin form or creole mixed-language variant of
the core tongue.
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