Thoughts
I don't write this blog to get hits, or to be a "TTRPG Influencer". If I did, I'd be disappointed that over the last few months I haven't received a single meaningful comment... well actually that does nag me at the back of my mind... bit the point is that I'd just wrote posts for the views, or change my method of writing to focus on D&D or whatever the "flavour of the month indie darling" is. It's always nice, and a bit confusing, when there is a spike of readers, such as the few days in the middle of the month when I was getting thousands of views rather than the usual hundreds. I usually just write these posts to work through ideas I've been having, or so some might eventually click a link from a search engine years after I written something and it might help with a concept they've been struggling with. I'd much rather actually design, rather than write about the process of design, but sometimes it helps to get things out there so I can look back on things and know where I've been. It's a bit cathartic, it's a bit educational. It doesn't seem to attract sales of my games, it doesn't seem to make waves in the cultural zeitgeist of TTRPGs... it's just something I do.
For the next post I'll go back to the design related stuff, and my thoughts about setting up a new app platform for the "Familiar" game... there's plenty to write about that.
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