Back to the Grindstone
So, I've had a few more ideas, which have been percolating over the last two weeks or so.
It's generally revolving around an interpretation of the "Familiar" game concept, but pulling it more into line with the ideas I developed for Walkabout during 2024.
The catch is making sure things don't turn into a simple sequence of tropes and stereotypes. I want to ensure characters are meaningful, their relationships add to the story (rather than just being mechanical elements that are only invoked to get a bonus every now and again), and the magic is the heart of everything.
This goes back to my "Storifying Mage" posts a few years back, my attempts to create a game reflecting the incredibly open mystical potential of Mage: the Ascension, while focusing on specific types of stories within that type of world.
I'll do a few posts over the next couple of days explaining the bits and pieces...
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