NaGaDeMon / RoleVember 2019 - First thoughts

My last post included some of the images I generated during #inktober. This month is National Game Development Month (which has been going for many years), and RoleVember (which is new).

I want to work on my urban magic game, but I expect that it's going to be just as hard to work on this as it has been to work on other ideas this year.

The urban magic game is basically the one that has been mentioned a few times over the years under the title "Familiar".

Currently it works off the idea that the players portray familiar spirits capable of catalysing the desire for change in an individual into magical potential. Familiar spirits have magical abilities themselves, but need the metaphysical soul of mortals to work their own mysticism, and they will never achieve the level of power that their mortal charges may reach... there are two problems though. Firstly, mortals gain the desire to change the world from their status of being marginalised or minorities, so familiars gain the most powerful potential charges from the least socially powerful members of the community. Secondly, mortals burn out, the more they use their powers the more they deviate from society and even from the biological and physical worlds. Familiars are immortal, but their ability to manipulate the world is low except in a very specific category of mystic influence. A familiar is a force of nature that requires a mortal to become a coherent being in it's own right. Both feed one another, both complete the other.

The mortal is a vessel capable of accumulating metaphysical fuel, the familiar provides a spark.

Players will create a familiar spirit for themselves to interact with the liminal spaces at the egde of reality, they will also create a pool of mortals who will become the pawns of the familiars in a much wider game of manipulation, transformation, and ascension.

Players will work to gain control over the pool of mortals, and while a familiar has fused their essence to a mortal they may interact with the physical world through that linked vessel. If their vessel dies, the familiar breaks free and must find a new vessel before they become lost to the winds of metaphysical change. Mortals have their own desires, needs, and affinities in the world, and familiars who work with these may be able to work stronger magics. Thse who go against the innate wishes and affinities of their linked vessels find life more difficult (and often find themselves switching to a more suitable linked vessel, once they have found a way to break their link).

When a mortal from the pool is eliminated, a player may need to create a new mortal to replenish the available pool.

I'm not 100% sure on this, but that's where the game feels like it's going.


Comments

Popular posts from this blog

A Guide to Geomorphs (Part 7)

A Guide to Geomorphs (Part 1)