NaGaDeMon / RoleVember 2019 - The First Factions
I'm going through the template I've generated for the different factions in this game. In some ways I like where this is heading, but in other ways it isn't quite heading the same way that I had initially expected it to and I'm having some reservations. I'm not sure whether to keep the factions linked to different types of familiars, or whether to make factions and familiars completely independent of one another.
If I follow the first path, where familiars are dedicated to a specific faction type, then I have a situation where a player will portray a familiar who always attracts the same types of awakened mortals to their side. It kind of makes sense that a familiar would share an affinity with a specific type of person, but that doesn't open up the dynamic world-building that I want to see in the first sessions of this game.
If I follow the second path, I strip out one of the distinctive elements that defines each faction. On the positive side, it allows a wider diversity for player to choose from when mystics are being bonded.
Because it's been a few days since I posted something here, I wanted to make sure everyone was kept informed of the progress that's happening. Here's some of the first batch of factions that I've written up. These could easily be used as both allies and antagonists, all operating in some kind of moral and ethical grey area with politics consantly shifting between them.
If I follow the first path, where familiars are dedicated to a specific faction type, then I have a situation where a player will portray a familiar who always attracts the same types of awakened mortals to their side. It kind of makes sense that a familiar would share an affinity with a specific type of person, but that doesn't open up the dynamic world-building that I want to see in the first sessions of this game.
If I follow the second path, I strip out one of the distinctive elements that defines each faction. On the positive side, it allows a wider diversity for player to choose from when mystics are being bonded.
Because it's been a few days since I posted something here, I wanted to make sure everyone was kept informed of the progress that's happening. Here's some of the first batch of factions that I've written up. These could easily be used as both allies and antagonists, all operating in some kind of moral and ethical grey area with politics consantly shifting between them.
Dionysians
Magic Books
|
The Alchemical Primer, The Six Scrolls of Ithaca, Violet Elixir,
Ambrosian Cookbook
|
Energy Affinity
|
Flux (Dionysians typically have a stronger affinity for the
consciousness-expanding drug known as Flux, each time they take the drug
their mind is temporarily opened to heightened levels of levels of mystic
insight, while long term exposure to the drug has more physiological and
psychological effects.)
|
Character Concepts
|
-
Trained medical pharmacist
-
Traditional apothecary
-
Grey-market drug dealer
-
Biochemical laboratory assistant
-
Smuggler
It is said that members of the Dionysians are often in contact with
the drug dealers in their local areas. Using these contacts, they seed drug
channels with Flux in the hope it might awaken any potential recruits they’ve
been monitoring.
|
Familiar Affinity
|
Dionysian familiars have a complex relationship with the Flux used by
their mystics. Some familiars push their mystics to use Flux at levels close
to causing a metaphysical overdose, others urge more caution in its usage.
Many Dionysian familiars only remain loosely linked to their mystics, knowing
full well that it is their influence that subtly changes the raw chemicals
into the drug that fuels their mystic’s magic. The flux acts as their leash
and their reward.
|
Aspirations
|
Dionysians believe in the freedom of the mind and the soul, and
resist any attempt to constrain the pursuit of those freedoms. They work to
decriminalise all drug use across the world, and where they can’t
decriminalise it, they work to ensure that anyone who might want to expand or
alter their consciousness has the right chemicals and tools at their
disposal.
|
Oneiromancers
Magic Books
|
The Spirits Song, Simulacra and Simulation, The First Chant, Guide to
the Liminal
|
Energy Affinity
|
Dream (Oneiromancers enter a liminal space while asleep, here they
may draw on energies of the spirit realm in a more pure form than they might
do so in the waking world.)
|
Character Concepts
|
-
Shaman
-
Late night television psychic
-
Medium
-
Psychologist / Hypnotherapist
There is no specific path that leads Oneiromancers together, they
simply follow their dreams. Mystics belonging to the group can often sense
others who might be potential recruits, or the may have seen one another in
their nocturnal wanderings.
|
Familiar Affinity
|
Oneiromancer familiars often choose to manifest as regular animals
who aren’t particularly in contact with their mystics while they are awake. At
night, or when the mystic is asleep, they wander through their mystic’s
dreamscapes, often adding or removing elements, but sometimes they directly
talk with their dreamers. Only once a mystic has started to transcend the
mundane world do they reveal themselves to their mystics and begin to treat
them as equals.
|
Aspirations
|
Transcending the mortal word through dream is a personal goal for the
individual to know for themselves, the Oneiromancers believe that through
helping others see the truth they will learn more about reality themselves.
They often become community leaders, pursuing both their own dreams and those
of the communities whom they serve.
|
Tabernacle of Rust
Magic Books
|
The Ninevah Scrolls, The End Fragments
|
Energy Affinity
|
Desecration (Members of the Tabernacle gain power from the
desecration and destruction of religious items sacred to any faith or religion.
The older, more regularly used, or more valuable the item, the more power it
provides when it is destroyed. The belief energy of the faithful is liberated
at the moment of destruction to empower their own manipulations of reality.)
|
Character Concepts
|
-
Mercenary
-
Scientist
-
Archaeologist
-
Tomb Raider
-
Atheist Internet Troll
Any time someone makes an angry rant about a religious group, there’s
a chance that they’ll draw the attention of the Tabernacle. The tabernacle then
makes a number of veiled requests, to identify the true nature of the person,
and to see if they’ll be useful to the faction’s cause.
|
Familiar Affinity
|
Virtually all familiars associated with the Tabernacle of Rust have
had a conflict with one (or more) of the spiritual entities that claim to be
gods. They know that they would be easily detected by those entities if they
confronted them directly, so they manipulate awakened mortals to operate on
the front lines of their war. Their modus operandi varies from familiar to
familiar, but their hatred of the gods binds them together.
|
Aspirations
|
The Tabernacle believes that the majority of problems in the world
can be traced back to the conflicts between different religious groups and
faithful. It is their ultimate intention to prevent the faithful from
fuelling the deities who have influenced the world for millennia, and
ultimately consume the weakened deities themselves.
|
Acolytes of Thoth
Magic Books
|
The Alchemical Primer, The Lock of Solomon,
|
Energy Affinity
|
Words (Written text gives the Acolytes of Thoth their power, they
must write incantations down, often in elaborate calligraphic script with
carefully embellished illumination. Many effects last as long as the
incantation scripts remain intact, with some lasting centuries, while other
consume the parchments in a matter of seconds.)
|
Character Concepts
|
-
Librarian
-
Lawyer
-
News Reporter
-
Literary Scholar
-
Conspiracy Theorist
The Acolytes of Thoth call on
|
Familiar Affinity
|
The familiars associated with the Acolytes of Thoth trace an ancestry
back to the pantheon of the Nile, many claiming descent from Thoth himself as
fractured avatars, demigods, or descendants of the ibis-headed deity. They push
their mystics to discover knowledge at all costs, even if that knowledge has
the potential to corrupt the mind, body, or soul.
|
Aspirations
|
If knowledge is power, the Acolytes of Thoth seek to gain as much
power as possible. The fall of the Library of Alexandria was their greatest
loss, so now they seek to restore it in as many places as possible, with some
acolytes claiming that their greatest success is the internet. The pursuit of
knowledge is never complete and remains an ongoing quest.
|
Tezcatlipoca’s Guard
Magic Books
|
The Obsidian Codex, The Tale of Quetzalcoatl
|
Energy Affinity
|
Death (The moment of consciousness on the cusp of oblivion is a
powerful trigger of metaphysical energy that the Guards have managed to tap.
Whether the murder of others, or their own instances of near-death
experiences, the Guards claim to feel a kinship with their patron at the
moment when death is imminent.)
|
Character Concepts
|
-
Revolutionary
-
Euthanasia doctor
-
Assassin
-
Subversive priest/nun
-
Sugar Skull aficionado
While the vast majority of Tezcatlipoca’s Guard are of Mexican ancestry
(often tracing their lineages back to pre-Columbian societies), there are
increasingly more from a variety of cultures who share an affinity for death
and revolution against the colonial cultures of history.
|
Familiar Affinity
|
At particular celestial alignments, the gates to the Aztec underworld
of Mictlan open up and spirits of the underworld ascend to the realm of
mortals. Some of these spirits have the potential to act as familiars and
awaken latent-mystic mortals, especially among those who are descended from
the bloodlines of those who once worshipped the Aztec gods.
|
Aspirations
|
The guards have an ultimate aim of restoring the power of the Aztec gods
to the mortal realm, but they understand that this will first require the
restoration of the people’s faith in those old gods. They have worked for generations
to subvert the Catholicism of Central America in ways both subtle and not so
subtle to restore the old rituals to the world.
|
Comments