NaGaDeMon failure

I guess it's not really a failure, I definitely spent a bit of time doing game design work during this month, but I've had so many other things happening that I really haven't managed to complete any of my intended game design projects.

The Quartermasters Files which functions as the basic equipment guide for The Law saw a bit of progress, so did the Most Wanted NPC guide.

The Fen went from a vague nebulous concept to an almost workable game that won't take too much effort to reach a playtestable state.

There was also a decent amount of drawing done for various projects. 

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