It's all different
All designers have an idea about how they envision their games being played. I know that I run games in a specific way, I know that different designers have their own play styles in mind when they write their games. So it's always interesting to read something written by someone to highlight how they perceive a particular game to be different to others.
Symbaroum is one of those games that has been on the periphery of my notice for a while. When I saw that Paul Baldowski had written a blog post about how he saw the game behaving differently to others in the market, I naturally had to read through it. There's a lot of good points in the article, and it's always fascinating to see how someone perceives a work to be read and utilised.
Reading through the post, I'm now more interested in giving Symbaroum a more careful read. I'll have to download the OneBookShelf app that organises all the purchases made from that site, because I might have already purchased it, but I can't remember...
Symbaroum is one of those games that has been on the periphery of my notice for a while. When I saw that Paul Baldowski had written a blog post about how he saw the game behaving differently to others in the market, I naturally had to read through it. There's a lot of good points in the article, and it's always fascinating to see how someone perceives a work to be read and utilised.
Reading through the post, I'm now more interested in giving Symbaroum a more careful read. I'll have to download the OneBookShelf app that organises all the purchases made from that site, because I might have already purchased it, but I can't remember...
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