Further Law Books
Too many books...not enough time to write them all.
I've now released the main rules for The Law...
...and the Dispatch Guide.
I'm currently working on The Quartermaster Inventory Records (which is doing that typically cyberpunk thing where you get a list of awesome equipment, as well as a bunch of rules to describe how to make your own equipment for the game), and following that will come the Agency Field Manual (which will basically be a players guide, with a variant method of character generation, and a few ideas about how to get the most out of a game). Then there will be a "Most Wanted" book (with some sample characters, the types of crimes they might need to be investigated for, and the ways they might function as long term characters feeding plots over multiple sessions).
I'll need to produce seven books for the seven castes who live in the sprawl (management, fanatics, militia, cultists, street, mutants, drifters), and then maybe some books providing information on vigilantes who protect the sprawl when the Agents of the Law aren't around. Then a book on magic and psychic powers (which will link into the "Familiar" game).
I've also got half written books about developing random sectors, buildings, corporations, cults, and even just regular NPCs. Once a few of these books have started coming out, I'll probably start looking at getting some collaborators to help illustrate or help write chunks of text to add a bit more variety to the voices in the work.
I had a listing of 30 books worked out at one stage, with the intention to release one every month or two, but since it's taken over a year between the release of the first book and the second, we'll just see how things go.
The aim at this point is still to get the Quartermaster Inventory Records out in the next couple of weeks, and the Agency Field Manual released before the end of the year.
I've now released the main rules for The Law...
...and the Dispatch Guide.
I'm currently working on The Quartermaster Inventory Records (which is doing that typically cyberpunk thing where you get a list of awesome equipment, as well as a bunch of rules to describe how to make your own equipment for the game), and following that will come the Agency Field Manual (which will basically be a players guide, with a variant method of character generation, and a few ideas about how to get the most out of a game). Then there will be a "Most Wanted" book (with some sample characters, the types of crimes they might need to be investigated for, and the ways they might function as long term characters feeding plots over multiple sessions).
I'll need to produce seven books for the seven castes who live in the sprawl (management, fanatics, militia, cultists, street, mutants, drifters), and then maybe some books providing information on vigilantes who protect the sprawl when the Agents of the Law aren't around. Then a book on magic and psychic powers (which will link into the "Familiar" game).
I've also got half written books about developing random sectors, buildings, corporations, cults, and even just regular NPCs. Once a few of these books have started coming out, I'll probably start looking at getting some collaborators to help illustrate or help write chunks of text to add a bit more variety to the voices in the work.
I had a listing of 30 books worked out at one stage, with the intention to release one every month or two, but since it's taken over a year between the release of the first book and the second, we'll just see how things go.
The aim at this point is still to get the Quartermaster Inventory Records out in the next couple of weeks, and the Agency Field Manual released before the end of the year.
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