This map is pretty loose, it's for a blank slate world that will be defined as we go. But it's nice to have some hooks for players to latch onto, and for GMs to base adventures around. I've been given a rough framework (as indicated in the last post), but pretty free reign with specifics. Here's the working sketch. Or, more accurately, here are the pages on which the rough sketch has been printed, scaled up to be more impressive. Due to the printing on A4 pages, I need to guillotine the edges... Then tape the fragments together... ...gradually building the complete map. I've discussed fractal hexes before , in my geomorph series a few years ago. So it's nice to see a map given to me where this system is in place. Four of the smallest hexes across make one of the mid hexes, four of the mid hexes across make one of the large hexes, four of the large hexes make one of the largest hexes. This works as a fairly convenient...