After a bit of feedback, and a restructure of the game, I'll be making changes to the hexagonal geomorphs used to construct towns in 'Town Guard'. At the moment, there is a big hexagonal ghosted area at the centre of the tile. This ghosted area holds the name of the tile location, a keyword or two, and possible some kind of modifier for missions. The most common comment is that this ghosted area obscures a lot of the detail in the town map, especially at the centre, which is where the most interesting buildings and landmarks tend to be featured The changed structure will open up the centre of the tiles again, and make a subtle but noticeable change in the gameplay. Now, there will be two or three smaller labels. 1. The tiles name. 2. A local threat/complication, which modifies missions confronted in this location. 3. A regional threat/complication, which modifies all missions confronted across the town while there is an unresolved mission on this location. For...