Refining the Layout

Drawing up the rules for this new miniatures game in the form of pixel art is a delicate process, and it really requires knowing how the rules work in advance before the layout can be developed. It's not like writing things up in a word processor where it's easy to delete a letter or even a word, because the pixelisation causes minor changes to instantly cascade, and the programs I'm using don't do things automatically for me.

At the moment, I'm looking at producing two or three pixel images for each section of the rules. That means two for character and team generation, two to describe the majority of elements in the play sequence, two for the down-time sequence between games, etc.

Over the past week, I've really refined the rules for creating characters and teams to use in the game, and with this solidly in my mind it has meant that I've been able to spend an afternoon and evening redrawing the pixel art.

 

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