Bring Your Own Miniatures - Fleshing Things Out
There are a lot of fiddly rules if I want to cover all the contingencies that might arise in a game like this. It's easy to see how rulebooks for wargames can run into hundreds of pages, especially when there are rule lawyers who look for loopholes in the rules to exploit to their advantage. Everything needs to be worded incredibly carefully if a design is going to follow this methodology. I don't know that I really want this game to completely go in that direction, but it's already started creeping beyond the minimalist aesthetic. The working document is currently over 13000 words, and I haven't even started detailing the background of the world intended to serve as the backdrop for the game, or the various schools of magic and their available spells.
More to go. I just hope I don't lose too much motivation on this project before I finish... or suddenly find another twist in my life that totally disrupts the project. I feel like one of those is one the horizon.
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