Here's my marking criteria
A premise for play
1: This entrant is a bunch of mechanism, or even just one a single mechanism.
2: This entrant give a couple of vague hints, and requires quite a bit of outside work.
3: This entrant is about something, maybe something narrow and needs fleshing out.
4: This entrant is rich in atmosphere and motivation for players.
Some kind of rules
1: This entrant has some hints toward a system or method of play.
2: This entrant is based on a basic and crude single idea, generally functional but limiting in what it does.
3: There is a bit of depth to these rules, and they seem to facilitate other ideas within the work.
4: This is a truly elegant piece of design, facilitating play but not distracting from it.
A way for players to define their characters
1: This entrant has a single, simple element that defines characters at the start of play, and nothing to really expand upon them during play.
2: This entrant allows a degree of personalisation of characters at the start of play or during the course of a session.
3: This entrant allows a bit of personalisation of characters at the start of play and during the course of a session.
4: This entrant allows for rich characterisation at the start of play and during the course of a session.
An agenda for players to work towards through their characters
1: This entrant has a vague goal, not clearly explained and needing input from players who know what they’re doing.
2: This entrant seems to aim toward something, but it will require a lot of work from the players to get there.
3: This entrant has a distinct end point, but that end point really doesn't vary, and is unrelated to what the players or characters are doing.
4: This entrant provides a complete narrative journey for the players and characters.
Style and overall coherence
0: This entrant shows nothing particularly new or innovative, and doesn’t seem to have an overall coherence to it.
1: This entrant seems to be composed of elements aiming toward something, and it draws my interest as a novelty but not much else.
2: This entrant, regardless of anything else about it, has something interesting but feels like it needs more.
3: This entrant almost feels like a good solid game (or piece of art), or could be with a few more words or refinements.
4: This entrant is a well-crafted and clever game or piece of art. It feels complete.