Pocketmod Playbooks
There seems to be a growing community of game designers working on the Pocketmod platform. A single sheet, folded and cut in such a way that it produces a tiny eight page booklet that can fit in a pocket or a wallet.
It's similar to the ideas that have been floating around the roleplaying community for at least two decades now...an entire game on a single sheet of paper.
I've been thinking about the concept, and taking my own spin on it.
How about a game in three parts.
Part 1: Core rules that everyone uses. These are the basics of the game divided into eight small pages.
Part 2: Character booklets. Everyone gets their own character booklet based on their character's specific type or class. The front page is a title, the back page is statistics, and the middle is an explanation of powers and abilities specific to this character.
Part 3: Scenario booklets. For each game, a random scenario booklet is chosen (or maybe a progression of scenario booklets for an ongoing story over several sessions). Each scenario booklet has a few twists on the rules specific to the events unfolding.
A single session for two players would take 4 pages to print (folded down into 4 booklets). Every additional player or session only adds one additional page to the game (each folded down again into a single booklet).
I've got a few ideas for the style of game where this publishing format might work...but I've got a few too many other things on my plate to start developing yet another new concept.
It's similar to the ideas that have been floating around the roleplaying community for at least two decades now...an entire game on a single sheet of paper.
I've been thinking about the concept, and taking my own spin on it.
How about a game in three parts.
Part 1: Core rules that everyone uses. These are the basics of the game divided into eight small pages.
Part 2: Character booklets. Everyone gets their own character booklet based on their character's specific type or class. The front page is a title, the back page is statistics, and the middle is an explanation of powers and abilities specific to this character.
Part 3: Scenario booklets. For each game, a random scenario booklet is chosen (or maybe a progression of scenario booklets for an ongoing story over several sessions). Each scenario booklet has a few twists on the rules specific to the events unfolding.
A single session for two players would take 4 pages to print (folded down into 4 booklets). Every additional player or session only adds one additional page to the game (each folded down again into a single booklet).
I've got a few ideas for the style of game where this publishing format might work...but I've got a few too many other things on my plate to start developing yet another new concept.
Comments
I think I would be happier with a slightly more detailed system though...