Mechanisms for Board Games
I've been watching Wil Wheaton's
Tabletop.
One of the more recent episodes showed a few quick pick-up games; Tsuro, Get Bit and Zombie Dice. Simple games with simple mechanisms, but all sorts of fun.
The latter two games have inspired me to develop some fun mechanisms of my own that might be used to good effect by someone.
Perhaps a bit like the "Otherkind Dice" hat Vincent Baker designed many years go without a good project to install them into...but which are seeing all sorts of applications in the current indie game scene.
Does anyone else have ideas that are fragments?
Ideas without a home that they might like to share?
One of the more recent episodes showed a few quick pick-up games; Tsuro, Get Bit and Zombie Dice. Simple games with simple mechanisms, but all sorts of fun.
The latter two games have inspired me to develop some fun mechanisms of my own that might be used to good effect by someone.
Perhaps a bit like the "Otherkind Dice" hat Vincent Baker designed many years go without a good project to install them into...but which are seeing all sorts of applications in the current indie game scene.
Does anyone else have ideas that are fragments?
Ideas without a home that they might like to share?
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